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  1. #81
    Player
    xxmiamorecadenza's Avatar
    Join Date
    May 2020
    Posts
    647
    Character
    Miawkwa Fletcher
    World
    Golem
    Main Class
    Summoner Lv 90
    Quote Originally Posted by GeminiReed View Post
    How is current end-game content relevant to sprouts? How is my optimized end-game rotation relevant to somebody just trying to make it through pre-ShB content who don't have the level gated skills to accomplish it nor have the required Skill/Spell speed to hit the thresholds that make certain rotations work? How is my ability to tackle difficult content related to my teaching aptitude? Or even explain certain MMO nuances that new folks may be struggling with?

    The problem with Mentor status is that some people are using it to flex and that's not what the system is for.
    I assumed mentors were around to help everyone. Not just sprouts. But apparently not.
    (2)

  2. #82
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,155
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    The Mentor roulette Reward should have 3000 commendations as well bound to it, too many mentors just spam mentor roulette, and giving a damn about the group, other than their own ambition to eventually get a mount, make it backwards compatible, so those who already did x amount of mentor roulettes or enough, will not be able to summon that mount, before reaching the criteria.

    As for Trade mentor, even 3000 collectables would be an easy task, as it can be done on auto pilot, make it so you can't macro any collectable solution and it has to be done by hand.
    (1)

  3. #83
    Player
    xxmiamorecadenza's Avatar
    Join Date
    May 2020
    Posts
    647
    Character
    Miawkwa Fletcher
    World
    Golem
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Themarvin View Post
    The Mentor roulette Reward should have 3000 commendations as well bound to it, too many mentors just spam mentor roulette, and giving a damn about the group, other than their own ambition to eventually get a mount, make it backwards compatible, so those who already did x amount of mentor roulettes or enough, will not be able to summon that mount, before reaching the criteria.

    As for Trade mentor, even 3000 collectables would be an easy task, as it can be done on auto pilot, make it so you can't macro any collectable solution and it has to be done by hand.

    As someone who has the Astrope mount. If we already earned it and earned it fairly and decided to give up mentoring in general, how is that fair to us? We put in our hours and did the leg work. Why have it to where it’s turned off completely?
    (2)

  4. #84
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,586
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Themarvin View Post
    The Mentor roulette Reward should have 3000 commendations as well bound to it, too many mentors just spam mentor roulette, and giving a damn about the group, other than their own ambition to eventually get a mount, make it backwards compatible, so those who already did x amount of mentor roulettes or enough, will not be able to summon that mount, before reaching the criteria.

    As for Trade mentor, even 3000 collectables would be an easy task, as it can be done on auto pilot, make it so you can't macro any collectable solution and it has to be done by hand.
    No thanks.

    A lot of people grind scrips for materia and I'm not entirely sure just how well you understand how painful making thousands of scrip/collectible turn-ins is. All disabling macro usage for collectibles accomplishes is unnecessary tedium which doesn't really accomplish anything at all.
    (1)
    Last edited by Kaurhz; 03-14-2021 at 08:23 AM.

  5. #85
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,155
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kaurhz View Post
    No thanks.

    A lot of people grind scrips for materia and I'm not entirely sure just how well you understand how painful making thousands of scrip/collectible turn-ins is.
    I did the amount needed by hand back then, it didn't take long, if 10x more times by hand, it would feel like reached a point, if I need additional scrips currently, I just craft or gather it out by hand depending on which type I am looking for, it is a bit tame that you got a couple of class types, that can be done all by auto.
    (0)

  6. #86
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,586
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Themarvin View Post
    I did the amount needed by hand back then, it didn't take long, if 10x more times by hand, it would feel like reached a point, if I need additional scrips currently, I just craft or gather it out by hand depending on which type I am looking for, it is a bit tame that you got a couple of class types, that can be done all by auto.
    Yes, and the point being it adds nothing of any reasonable value to both the experience of the player, and what would be the expected competencies of a mentor for crafters/gatherers. Whether you do them by hand, or whether you do them by the macro is almost entirely irrelevant because they are significantly under tuned recipes that don't teach anything, not to mention the simple fact of the matter if you want to establish some level of standards then there are far more productive ways of accomplishing the goal.

    Inflating the number, be it from 1000 to 2000, to 3000, to 4000, or whatever arbitrary number you want to attach, all you accomplish is unnecessary tedium. Doesn't really make anyone a better mentor, versus making them branch out, but even then this is limited. Though if I were to be frank crafting/gathering mentors shouldn't even exist.
    (2)
    Last edited by Kaurhz; 03-14-2021 at 08:41 AM.

  7. #87
    Player
    Mykll's Avatar
    Join Date
    Aug 2013
    Posts
    651
    Character
    Mykll Valiant
    World
    Balmung
    Main Class
    Gladiator Lv 93
    Quote Originally Posted by Metalwrath View Post
    Honestly they just need to change the mentor requirements for clearing all the content to having to clear all the content synced.That will help weed out all the casuals who just unsynced everything and auto click vote abandon on ex's in mentor roulete because they dont want to learn the fight and get easy roulettes.

    Or worse, they a tank or healer and just immediately leave.


    Can't believe over 5 years ago I started to say this idea. And the problem is still here.

    Quote Originally Posted by Mykll View Post
    Simple fix. Enter Roulette, you are stuck with that dungeon and will only ever get that dungeon on future Roulettes, until you complete it.
    (0)
    MANTASTIC: I got 1017 problems, but playing FFXIV ain't one.

    Llyren: Lala Tanks hit point density levels attract small planets

  8. #88
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,155
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kaurhz View Post
    Yes, and the point being it adds nothing of any reasonable value to both the experience of the player, and what would be the expected competencies of a mentor for crafters/gatherers. Whether you do them by hand, or whether you do them by the macro is almost entirely irrelevant because they are significantly under tuned recipes that don't teach anything, not to mention the simple fact of the matter if you want to establish some level of standards then there are far more productive ways of accomplishing the goal.

    Inflating the number, be it from 1000 to 2000, to 3000, to 4000, or whatever arbitrary number you want to attach, all you accomplish is unnecessary tedium. Doesn't really make anyone a better mentor, versus making them branch out, but even then this is limited. Though if I were to be frank crafting/gathering mentors shouldn't even exist.
    How will you keep bad people out of novice network, that just did it, to be able to stay in novice network then or for some kind of status symbol?

    It needs to be as hard to obtain as PvE variant is... as in right now you can just do it blindfolded with little to no effort at all.
    (0)

  9. #89
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,586
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Themarvin View Post
    How will you keep bad people out of novice network, that just did it, to be able to stay in novice network then or for some kind of status symbol?

    It needs to be as hard to obtain as PvE variant is... as in right now you can just do it blindfolded with little to no effort at all.
    You don't. Crafting and Gathering both have several ways of achieving the same goal so it is very flexible in what it allows for in terms of advice, with the only differentiation being efficiency, which is largely tied to several other interdependencies, budget constraints (How much Gil the person has, What the economy is like at that given time), resources (what melds do they have?), what their goals are, and so forth. There is no right and wrong, there is no universal advice that you give to everyone. Do you want to spend Gil whilst you're level and get it done with relative speed? Do you want to make Gil as you level and go for it slower) Both of these can yield a wide range of advice. Combat on the other hand is very black and white.

    None of these things, answers, and considerations into their circumstances are things that will be taught or established through unnecessarily increasing the collectible count, as it is always just retaining the same level of difficulty/quality with the only factor being changed is the goalpost. In fact, nothing within the confines of the game or the crafting system itself will sufficiently teach you how to be a good crafter or gatherer mentor. Hence why my mindset is either force people to branch out and delves into all aspects of the crafting and gathering system in order to obtain mentorship. Yes, that does include the artificially difficult 'Expert' recipes. Or simply put, mentorship for crafters/gatherers shouldn't exist otherwise. With preference being to the latter, honestly

    Increasing collectible count just turns the whole mentorship into drones upon drones who only demonstrate experience or 'competence' within the confines of mindlessly grinding under tuned recipes.

    You either have these qualities or you don't. In fact, I can find several people who are very well suited for giving advice, despite the fact they're still in the leveling process themselves, and considered a relative beginner, Case in point; LucidFaith. I can easily argue this reigns true for combat as well, really. Hence the meme BK crown.
    (0)
    Last edited by Kaurhz; 03-14-2021 at 11:14 AM. Reason: adages

  10. #90
    Player
    LianaThorne's Avatar
    Join Date
    Aug 2020
    Posts
    2,405
    Character
    Lorelai Oshidari
    World
    Diabolos
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Themarvin View Post
    I did the amount needed by hand back then, it didn't take long, if 10x more times by hand, it would feel like reached a point, if I need additional scrips currently, I just craft or gather it out by hand depending on which type I am looking for, it is a bit tame that you got a couple of class types, that can be done all by auto.
    Here's the thing and feel free to take it however you want: Just because you did something one way doesn't mean everyone should be forced to do it that way. I also did my requirements by hand back when I got my Trade Mentor crown but I'm also someone who uses macros now because I'm lazy and after torturing myself through the Saint of the Firmament Expert grind, I refuse to do it solely by hand anymore lol. Either way, whether or not someone uses a macro or is irrelevant and has no bearing on whether or not they're fit to be a trade mentor. Just because I use macros doesn't mean I can't also explain how crafting or gathering works to a member of my FC. If you want to do it 100% manually that's your right to do so, but it doesn't make it better or worse than any other method out there and ultimately won't fix the issue you're trying to solve. The issue is how some members of NN treat sprouts or other mentors. Raising requirements won't weed out people with those personality traits. Will it weed out lazy people potentially? Sure, but dedicated people can still have those personality traits that you're trying to avoid.
    (2)

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