Results 1 to 10 of 11

Hybrid View

  1. #1
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    I like the food ideas. The reuse delays are fine the way they announced them and make more sense than switching them as per your suggestion. The whole idea is that food effects arent drastic and thus can be maintained indefinitely whereas medicine effects are potent and thus cannot be spammed, but rather timed for key opportunities or used in a pinch.
    (2)
    Last edited by NoctisUmbra; 02-14-2012 at 09:24 AM.

  2. #2
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    I like the food ideas. The reuse delays are fine the way they announced them and make more sense than switching them as per your suggestion. The whole idea is that food effects arent drastic and thus can be maintained indefinitely whereas medicine effects are potent and thus cannot be spammed, but rather timed for key opportunities or used in a pinch.
    Yes, this is my understanding as well. And it does make sense. But if you think about it, what's the point in having long lasting Food effects (5-30min) on a 30 second reuse delay? Who in their right mind would eat food every 30 seconds when the effects last 5+minutes. On the other hand Medicine with a 1 minute lasting effect that can only be used every 5 minutes makes sense as far as "using it in a pinch" is concerned, in which case perhaps medicines should have a reuse delay only applicable to same stat bearing medicines...
    (0)

Tags for this Thread