Chains of Promathia was the best FFXI expansion and it had no new jobs.
Chains of Promathia was the best FFXI expansion and it had no new jobs.
A whole lot of little things and big things, with a touch of early 2000 nostalgia. It just starts with randomly seeing a cutscene in Deff tower of Bauamaut shooting out of the sea and declaring the harbinger of the apocalypse is coming for you. Then you see the now all too common tropes of a mysterious character falling unconscious who's somehow tied into everything... a hooded and mysterious group/cult... etc. Then you're immediately thrown into these bizarre worlds with what seems like alien creatures walking around some endless void. That's just the first mission set. This may not sound like the most impressive thing by itself but keep in mind you're just blasted off with this in a game where you're normally mindlessly killing lizards to level in a bland desert for 100+ hours.
In terms of making a memorable impact, it's up on the top 3 games/expansions I've played in my life.
Another unpopular opinion: You're absolutely right. SE is NOT obligated to add new jobs every expansion. Just like how they're not obligated to focus on PvP, focus on raiding, focus on Ultimates, Savages, 4-man dungeons, character models, world building--heck, SE wasn't even obligated to phoenix Final Fantasy XIV 1.x into 2.x, they could've just scrapped the whole darn thing, cut their losses, and pursued a different project all together. SE is not obligated to connect with its fanbase. SE is not obligated to make their fans feel like they care. They're not obligated to listen to anything we tell them. They're not obligated to follow their own Terms of Service.
But they choose to, and that's all that matters.
Three Ilm Knights, One Thousand Malm Road
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