The devs themselves say it’s a matter of perspective. It’s not black and white who’s bad or who’s good. If that was the case, WoL is bad because of how many people and creatures they kill.I agree that there will be those people. I was responding to the statement on whether no consequence would be popular.
I think there's a difference between someone being a bad guy and someone being a bad guy for reasons we can understand (or whatever word you want to use, if you get my meaning). I think none of the other antagonists are disqualified from being bad people just because of any sympathetic quality they may engender. The WoL can be sad while still killing them anyway because they are bad.
If it's a matter of perspective, then we play as the WoL. So the WoL's perspective is ours.
Not necessarily. We play the role of one particular character in the story, though that doesn't mean that they're always correct, worthy of praise or even likable. The sheer amount of innocent creatures and actual people slain at the Warrior of Light's hands for very little reason beyond being paid to do so doesn't make the character particularly heroic in my eyes.
You're free to think as much, of course - but the story is written in such a manner as to account for different perspectives and I guarantee that if the story wasn't an on rails experience and instead allowed for different factions/plot resolutions then quite a lot of people would pick different paths.
I'm not saying you have to agree with all of (or even many of) the WoL's actions. I certainly don't. But it's undeniable that the WoL is the hero of the story. And yes, heroes do not mean that they meet all standards of morality that people may have.Not necessarily. We play the role of one particular character in the story, though that doesn't mean that they're always correct, worthy of praise or even likable. The sheer amount of innocent creatures and actual people slain at the Warrior of Light's hands for very little reason beyond being paid to do so doesn't make the character particularly heroic in my eyes.
You're free to think as much, of course - but the story is written in such a manner as to account for different perspectives and I guarantee that if the story wasn't an on rails experience and instead allowed for different factions/plot resolutions then quite a lot of people would pick different paths.
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