
Originally Posted by
SaberMaxwell
- some items, yeah, but also take into account the actual time it takes to craft them. It's not a lot to craft 3 mors, but 300 can take a while.
- that's true, although that's not the model we've ended up choosing. For some, transacting real gil for real items is part of the charm.
- true also, and I can see how establishments can make that work, but as far in as my particular venue is, that kind of shake up would probably just get us deserted.
- again, we've just ended up catering to people who like transacting real gil for real items.
- if you're able to maintain a full staff of employees for your venue on the joy of being there alone, I wish you all the power in the world. Turnover is harsh, people burn out over time even with the gil incentive to come around. At some level, getting paid hourly is part of the roleplay as well.
I can see where your concerns stem from. I just wanted to sort of show why some pricing is the way it is from the other side of the fence, as it were, maybe try and get it into the air that gil changing hands doesn't mean we're raking in money hand over fist. Well in gross we are but in net it's a lot closer to breaking even.
And you know what, I can also only speak for my own place, so take what I say with a grain of salt as well when looking at other places.