Oh, are we going down that road now?
So, pressing 1-1-1-1-1... is what you call "work"? How about making an effort? I dunno about you, but when I want to play a game, I DO make an effort to understand and master it.
If I wanted to "play a game" and get instant reward without doing anything, or the absolute bare minimum, I would look for one that grants me max gear and kills the final boss in 1 go by just pressing right.
If we go by your definition then yes, why pressing more than 1-1-1, right?! But it's not! "Press X to hold aggro 24/7" is NOT good design. Enmity management is part of a tanks duty. Make it plain and dull, and the tank role becomes plain and dull, too! At the very least, it shouldn't have been 10x multiplier without any drawback. Being able to hold aggro with 1-2-3 vs a dps and their item level is 100 above yours, shouldn't be a thing (true story btw).
You mean like the other changes of passive mitigation, simple dps rotation, boss auto-positioning all while enmity management is pretty much also passive? How much more do you want the dev team to "attact" people to the tank role? From every (veteran) tank I've heard that those changes have made tanks more dull, you don't even plan your mitigation tools anymore! No tank buster? No cooldown! Tank buster? ALL the cooldowns!
And from all the newer tanks I've heard the question: "What about aggro?" "Don't worry about, just press your tank stance once, and you are done!"
Sorry, but not sorry. This is probably the lamest adaptation of tank duties I've ever seen, not even WoW messed up THIS bad! And yes, they also had a 10x multiplier once, but in WoW tanks also dealt way less damage. And they changed it to a 4x for the next expac. So, not only is SE basically repeating others (BlizzE) mistakes (and don't tell, they didn't know, there is no way) instead of learning from them, they also double (or triple) down on those mistakes and simple, plain choices. What am I paying 15$ per month for again? A low effort design? Homogenisation, simplification... "Jesus, take the wheel"? They are treating us like babies in a wheelchair on straight rails while holding our hands. What the freaking heck is fine about that?
The previous iteration wasn't even difficult in general. It had its drawbacks! But now we can't even play around those, because they are stacked into our passive traits. I prefer having a choice!



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