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  1. #11
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,420
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Trying to think of which alliance raid fights actually need multiple tanks (leaving out if, y'know, the MT dies, because that's largely unpredictable). Correct me if I'm missing something...

    Labyrinth of the Ancients:
    -Bone Dragon is designed for multiple tanks, one to tank the Dragon, and others to pull the skeletons away, so that the party will have more time to burn them down when they start to leash back to the Dragon. However, gear creep has made this largely irrelevant.
    -The Atomos room splits the three parties, and each party is intended to need their own tank to handle the adds. But, again, gear creep means they melt anyway.
    -Thanatos, due to only being vulnerable to one party at a time, requires the next party's tank to take over if the previous party's buff runs out.
    -The three gargoyles before King Behemoth need to be kept apart.
    -The iron giant adds on King Behemoth and Phlegethon are supposed to require a tank, but again, gear creep.

    Syrcus Tower:
    -The adds on Amon may need to be tanked, but once more, gear creep means they usually die fast enough to not matter.

    World of Darkness:
    -The Atomos split the party again. Tanks mainly need to watch out for the adds.
    -Cerberus needs one tank on the boss and one tank on the adds during the belly phase. May need the third tank in the belly as well, depending on how quickly the swallowed party can take them out.

    Void Ark:
    -When the final boss splits into three, they need to be split up.

    Weeping City of Mhach:
    -Ozma requires all three tanks for soaking tankbusters and holding adds, and for the Ozmashade phase when the parties are separated.

    Dun Scaith:
    -Scathach requires a second tank to pick up the Conla add, otherwise it tethers to the boss and explodes, usually causing a wipe.
    -Diabolos only requires a second tank if the group going into the Deathgates fails and the add spawns on the raid. This really should not happen, but I've seen it.

    Rabanastre:
    -The add phase on Hashmal requires all three tanks to pick up their own sand golems, although these days he usually goes down before he gets to that mechanic.
    -Rofocale requires all three tanks during his add phase while each party has to take their own add down.

    Ridorana Lighthouse:
    -I can't remember any need for multiple tanks here. Feel free to correct me.

    Orbonne Monastery:
    -Like Ozma, The Thunder God requires all three tanks for soaking hits, and for keeping the adds separated.

    Copied Factory:
    -The second boss, again, requires three tanks for soaking hits.
    -Engels and the Walking Fortress both have more add phases that need to be split up.

    Puppets' Bunker:
    -The first boss, once again, requires three tanks for soaking and add management.
    -The trash right after the first boss, while not technically requiring multiple tanks, is a lot easier if each tank focuses on one of the big mobs to interrupt their AoE paralysis attack.
    -The second boss is three bosses, each needing their own tank.
    (2)

  2. #12
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,597
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    Trying to think of which alliance raid fights actually need multiple tanks (leaving out if, y'know, the MT dies, because that's largely unpredictable). Correct me if I'm missing something...
    LoTA - Thanatos - No other tank actually needs to take over, assuming the original tank generated so much enmity that they never lose hate. They just won't be able to damage it, but back in the day, you could achieve this with Flash, since it bypassed damage immunity.

    WoD - Cerberus - Another tank is useful for the flytrap adds that spawn in slabbers while people are in the belly. A tank is SUPPOSED to be useful for tanking the adds inside of the belly, but honestly, it's better for all DPS to enter the belly, instead of having a single party enter, such that all of the stomach lumps die before adds are ever an issue. People have forgotten this is the more effective strategy and have defaulted to ABC through content reuse fatigue.

    Rabanastre - There are only two golems for Hashmal, and they only need to be killed before they grow three times. The MT can pick them up, they mainly stop to cast raid wides anyway, which is what causes the wipe if they aren't both killed prior to full growth.

    Ridorana Lighthouse - The trash after Belial is usually quite unhealthy for DPS, even i400, so you'll want each tank to take a grouping.
    Yiazmat's Archdemon Adds - They need to be kept separate, and parties need to stay separate for the stack buster that comes from each. With gear and a Healer with all their GCDs and really on point DPS, a group may deal with their own without a tank, but it's not recommended.

    Orbonne Monastery - Agrias - When her adds spawn, each need to be held, but beyond that it's the fact that when she throws one party into the Split Punch room, if that party contains the MT, another tank needs to pick her up.

    Copied Factory - 9S has an add phase that needs to be kept apart too.

    Puppets' Bunker - Third boss needs a co-tank for the buster laser. Preferably one that doesn't point it at people, though people need to stay away from tanks.
    (2)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  3. #13
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Nokk View Post
    so im newer to this game, came from Elder scrolls online ( one of the most toxic games ever) and im doing crystal tower, i ask who wants to MT. No one says anything so i go at it. about 30 seconds in the other two tanks start arguing and voking off me and each other wiping the group due to mob face all directions wildly. so i voke it and INSTANTLY they start calling me a shit tank (one is dead) and talking crap like no tomorrow. like really? wtf? your synced to 50, in old ass content arguing over who's a better tank. so the rest of the dungeon is more of the same and takes forever to complete. seriously wtf is the problem? why do you feel you're gaining from acting like a child in a lvl 50 dungeon where your epeen dont even matter? i love tanking, but if this how end game tanking is in this game than ive wasted my time and money. someone please tell me the end game isnt like this.
    DF will be DF but in high-end duties this doesn't happen.
    (0)
    im baby

  4. #14
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    This happens often in ARR/HW alliances and even more often in MSQ roulette.
    It's super annoying. And it's why I don't even bother turning on my stance if I queue for those as a tank and is one of the many reasons I absolutely hate doing MSQ roulette at all.
    (0)

  5. #15
    Player
    Infindox's Avatar
    Join Date
    Jan 2017
    Location
    Ul'dah
    Posts
    1,320
    Character
    Absenthine Starfrost
    World
    Faerie
    Main Class
    Red Mage Lv 100
    In a situation like this turn off your rank stance and just let them do it. It's not worth the fighting over. This is really only a problem in Alliance Raids, usually 8 mans the tanks sort it out or the OT has to do important stuff anyway, so please don't let this experience deterr you from the rest of the game.
    (0)

  6. #16
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,970
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Let's not assume the OP is in the clear either.

    You know you've seen how newer tanks aren't good at generating aggro, either face pulling, or actually using voke to pull a boss and yet doesn't 1-2-3 combo correctly and bam, they start to lose it to another tank that did it right. Doesn't even require tank stance on for that matter. Happens all the time, basically weak pull = less aggro.

    Just being so far behind in aggro means the boss will turn, which they think it's a voke when it's not. It's like the troll vokers who lose the boss in a few gcds because they aren't doing it right.
    (0)

  7. #17
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Speaking to my experience tanking on Aether... yeah. I've never before seen so many people eager or even insistent on being the main tank, even on content they're clearing and don't know the mechanics. At this point, I don't bother making an issue of it. If they want to be main tank, it's not worth it to force them to off tank. Just take off your stance and let them have it. It's worse for the entire raid if the two are having a pissing contest to see who's going to be tanking.

    And if you're the one going through content for the first time, you're better off sitting back, watching, and learning rather than trying to lead a fight if you have the chance.
    (1)

  8. #18
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by TheMightyMollusk View Post
    -The three gargoyles before King Behemoth need to be kept apart.
    So, I was once in an instance where some people argued that you don't need to keep them apart. I was a DPS in that instance and so I didn't care one way or the other, but that generated quite a fight in alliance chat all the way until the end.

    I've also heard that Bone Dragon can be tanked in the center.

    Either way, I think most people are just used to doing things a certain way as propagated through time, like A-B-C for Cerberus.
    (0)

  9. #19
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    I'm leveling my first tank to try it out, and my experience in alliance raids is that I'll turn on tank stance and simply turn it back off and move on with my life if another tank also activates tank stance.

    While I've occasionally seen ping-pong drama while queuing as DPS, I've never actually participated in it as a tank.
    (0)

  10. #20
    Player
    lolicon09's Avatar
    Join Date
    Apr 2018
    Location
    Mor Dhona
    Posts
    483
    Character
    Chisato Nishikigi
    World
    Balmung
    Main Class
    Paladin Lv 100
    report them
    (0)
    When i see a Lalafell character wearing a cute glam

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