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  1. #11
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,993
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Nothv13 View Post
    Pretty sure Yoshi is against new pet classes due to the issues they have with pets in general
    This is also why I disqualified Necromancer immediately, besides it normally being a caster they just seem to have trouble with making pet jobs work.

    Sure you could make a Necro without undead minions but it would essentially just be some weird melee wizard and people would be disappointed.
    (1)

  2. #12
    Player
    Hazama999's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    634
    Character
    Momoida Jojoida
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Hypothetically, if they were to include a necromancy job, would that not cause issues with the Chinese version of the game? I'd heard they're sensitive to depictions (or perhaps particular depictions) of skelletons, corpses, and whatnot... which would seem like a hurdle for a job that is all about interactions with the dead.
    (1)


    PGY-3 Family Medicine resident.
    Constantly learning.

    Signature art by @simanokoB on Twitter. Thank you!

  3. #13
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,379
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by SecretIsland View Post
    I have heard that the most common evidence is that Yoshi P was wearing a T-shirt with a reaper with a scythe on it. But isn't necromancer a caster job? How would it fit as a melee DPS?

    From the Wikia in this link: https://finalfantasy.fandom.com/wiki...e_(weapon_type)
    It seems like we could also get Dark Knight (maybe changed to a different name) or Beastmaster (which I think makes sense because Ranj'it).

    What are your guesses?
    Just because is a deathly figure with a scythe doesn't necessarily means Necromancer.

    If anything, it could point just the weapon itself: the scythe - and not the job as a whole.

    I'd bet on actually something like Gunbreaker: A brand new job that wields void magick melee range with a scythe - which is probably what Zenos is going to be.
    (0)

  4. #14
    Player
    WhiteArchmage's Avatar
    Join Date
    Jun 2015
    Posts
    1,458
    Character
    Samniel Atkascha
    World
    Faerie
    Main Class
    Dancer Lv 90
    Terror Knight. Just let me have Terror Knight. Context: TK is a job in Tactics Ogre, another Matsuno game, that's basically an upgraded Berserker, they project an aura of Terror that lowers enemy stats and hit like trucks. In the original TO they were great tanks because of their aura and their great defense. In the remake they're not that great as tank because they lack defensive options, but make up for it by being good debuffers with their Dark Magic and ability to inflict the Frightened effect.
    (0)

  5. #15
    Player
    Laphicet's Avatar
    Join Date
    Jan 2020
    Posts
    218
    Character
    Laphicet Melophicet
    World
    Mateus
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Nothv13 View Post
    Pretty sure Yoshi is against new pet classes due to the issues they have with pets in general
    Beastmasters are usually a one-and-done affiar though in regards to their beasts, depending on the game.

    They don't have them out as pets, rather summon them X amount of times per captured creature (amount varies by game), each creature having a unique attack that's usually part of the moves it uses (though sometimes this will just be reskins of stuff your party can use). I could see a BST based around fixed summons (think bahamut and phionex) that are gained as you level and you use them as a burst part of the rotation while having a kit centered around being a typical melee dps with maybe some debuffs or ally buffs thrown in there (probably in the form of other beasts as well). They also have abilities to control enemy monsters in some games (aggro management and forced targeting) though that would probably be discarded in a FFXIV BST as that would just be early ninja all over again.

    I honestly don't get where this "BST is a pet job" thing comes from, really. Is it from a beastmaster in some other MMO or something?

    EDIT: The only Beastmasters who have creatures beside them are beastmasters we fight as enemies or bosses, both in this game and other FF games and spinoffs (Even the most recent BST incarnation from Bravely Default 2 is like this, having three monsters as adds for the fight, though she does the one-time summons as well during her fight).
    (0)
    Last edited by Laphicet; 03-09-2021 at 02:15 AM.

  6. #16
    Player
    Nothv13's Avatar
    Join Date
    Aug 2013
    Posts
    409
    Character
    Einulfr Nothson
    World
    Cactuar
    Main Class
    Lancer Lv 88
    Quote Originally Posted by Laphicet View Post
    Beastmasters are usually a one-and-done affiar though in regards to their beasts, depending on the game.

    They don't have them out as pets, rather summon them X amount of times per captured creature (amount varies by game), each creature having a unique attack that's usually part of the moves it uses (though sometimes this will just be reskins of stuff your party can use). I could see a BST based around fixed summons (think bahamut and phionex) that are gained as you level and you use them as a burst part of the rotation while having a kit centered around being a typical melee dps with maybe some debuffs or ally buffs thrown in there (probably in the form of other beasts as well). They also have abilities to control enemy monsters in some games (aggro management and forced targeting) though that would probably be discarded in a FFXIV BST as that would just be early ninja all over again.

    I honestly don't get where this "BST is a pet job" thing comes from, really. Is it from a beastmaster in some other MMO or something?

    EDIT: The only Beastmasters who have creatures beside them are beastmasters we fight as enemies or bosses, both in this game and other FF games and spinoffs (Even the most recent BST incarnation from Bravely Default 2 is like this, having three monsters as adds for the fight, though she does the one-time summons as well during her fight).
    I imagine this is largely due to the fact that FF games are largely turn based with limited number of characters allowed in the fight, thus a pet would take up a spot if not treated as just an ability. This is largely the same for summons in most of the FF games (only exceptions I can think of from mainline non mmo games is FFX and FFXIII), yet summoner is a pet class here.
    (0)

  7. #17
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Laphicet View Post
    Beastmasters are usually a one-and-done affiar though in regards to their beasts, depending on the game.

    They don't have them out as pets, rather summon them X amount of times per captured creature (amount varies by game), each creature having a unique attack that's usually part of the moves it uses (though sometimes this will just be reskins of stuff your party can use). I could see a BST based around fixed summons (think bahamut and phionex) that are gained as you level and you use them as a burst part of the rotation while having a kit centered around being a typical melee dps with maybe some debuffs or ally buffs thrown in there (probably in the form of other beasts as well). They also have abilities to control enemy monsters in some games (aggro management and forced targeting) though that would probably be discarded in a FFXIV BST as that would just be early ninja all over again.

    I honestly don't get where this "BST is a pet job" thing comes from, really. Is it from a beastmaster in some other MMO or something?

    EDIT: The only Beastmasters who have creatures beside them are beastmasters we fight as enemies or bosses, both in this game and other FF games and spinoffs (Even the most recent BST incarnation from Bravely Default 2 is like this, having three monsters as adds for the fight, though she does the one-time summons as well during her fight).
    There are two types of 'Beast Master/Tamer' in previous FF games.
    A. Crowd control, with 'charming' effects, and can 'catch' a monster to unleash another time like a summon skill. (V, TA, etc.)
    B. A discrete job that has a single designated 'pet'. (X-2)

    Neither of which were present in games that actually had a 'pet system' to interact with, and neither particularly fit in XIV's format.
    That kind of crowd control would be OP, kinda like BLU, and having just a single designated pet, like SCH and their faerie, wouldn't be a very engaging adaptation of the job.

    Which is why BST would be better off being a limited job in this game, focusing on collecting monsters.
    The best way I think of doing this, would be to use it to expand the Companion system beyond just Chocobos.
    Have the BST job able to tame certain monsters, and then call them as Companions inside instanced duties, while boosting their abilities. Meanwhile all tamed monsters would be available as Companions in the overworld zones regardless of what job you're on, and function just like the Companion Chocobo.
    (1)
    Last edited by Seraphor; 03-09-2021 at 02:30 AM.

  8. #18
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Given what we have, which could easily have some sort of quirky weird twist that takes some people by surprise ("you thought blue! but I actually wore the shirt to mean lemon daises! *huehuehue*"), I am thinking towards a soul / reaper inspired job.

    Thoughts relating to last expansion (ShB) soul magic was a new (sort of) and major magic, the character got a reaper like appearance when it transformed for combat, we've Anima coming (anima relates to souls, by name) and LoooooaaaaDDsss of people dying (or so it looks from the trailer, at least the end of times which reapers are not unknown to be reference to), what appears to be a scythe in the trailer, two reaper t-shirts, while not filth Anima in another FF offspring game referenced her with Fury, technically reapers are spirit guides which gives SE the best way to produce a 'dark / death' related job without it feeling like Necromancer (necromancer being strongly leaned against by the story, so.. while I imagine they 'could' make something up to try and make it fit, it would be an awfully large amount of work when they could just offshoot from the idea slightly). Necromancer a few times has done surprisingly well in polls for being really not a FF thing, and I think something like that would intrigue Yoshida. Some forum users have been requesting a dark theme'd DD job (BLM while has some dark elements doesn't really feel like a 'dark theme'd job', and more so a classical wizard- like Diablo 3 wizard). I feel the reception and creation of Ranjit, for being a minor character, was pretty good (they designed him out of their normal flow, he is inspired design of Golbez and Ravager and has a semi-reaper appearance once transformed). Ranjit also happens to have a sanskrit name which lends a bit of flow to the expansion coming (seeing as we appear to have some areas potentially inspired by some of that). Golbez being this beefy strong boi mage, so having reaper magic (soul / dark) with heavy armor (maiming, at least to our best guess this next job will be in dragoon armor which is the most tanky variant of DD armor). Making a bruiser mage would also allow the job to be a bit more special within the melee DD family, so it's not just another physical job.

    Also I feel, at least if it was in the trailer, either as Zenos or the WoL that you have a good opportunity for both visual imagery and FF imagery- either Light (Paladin) vs Dark (Reaper, Zenos) or a bit of both with contrast of evolution with the Paladin going Reaper in the fight (anti-cecil basically, who went from Dark Knight to Paladin).

    It's clearly an attempt to line it up a specific way (because a bruiser dark theme'd soul mage sounds pretty awesome), but then my guess is towards a job that is inspired by Golbez, Ranjit, perhaps necromancer (but isn't that job), soul magic, dark theme, perhaps even the moon given our expansion (lunar magic, or we learn something special about the moon), and even might see things like Mystic or Rune Knight concepts. Depending on how far they go on Ranjit (well "if" obviously lol), and if they were inspired by WoW too even, it might start to appear like Death Knight meets Demon Hunter (or maybe like someone who posted the Dante Inferno video game concept).

    Or you know it could be a really silly reference to something. . Mascot limited, please look forward to it lol. Hopefully it's not too silly though because I kind of like the game of the t-shirts so it'd be unfortunate if it was announcing something fairly minor.

    Quote Originally Posted by Saefinn View Post
    I think the speculation has evolved into a "Reaper" type job where they'd be a melee scythe user. Most of the hints point to it, it may well build from the side to the FFXI Dark Knight we didn't get with FFXIV Dark Knight and build a new job out of that, because their main weapon choice was a scythe, could wield heavy armour (which maiming gear kinda is) and there are /some/ reaping cues, like in some of their weapon skills on scythe and some of the drains they could use on enemies.

    There was some speculation on "Templar" but Templar exists in Final Fantasy Tactics and I think Yoshi P said it would be a job new to the Final Fantasy universe. Templar came about because somebody decided to look up the author of the comic associated with YoshiP's t-shirt this time and their surname was "Temple", but I wouldn't be surprised if YoshiP did that on purpose to mislead people given it was how he hinted Samurai. And it wouldn't explain his Children of Bodom t-shirt, unless of course it's a scythe wielding Templar I guess, just like the main character in Dante's Inferno.



    But I feel like it'd be a stretch, though a cool concept because it'd marry up the Warrior of Light and Warrior of Darkness aspects into 1 job and if they were going to do that with a job, it'd be a good time to do it.

    But as Ralph said, YoshiP sometimes does big brain level of hints so there could be some next level staff we're not considering...or we could be near the mark because he also once wore a bugs bunny t-shirt to hint Viera and you don't have to think /too/ much into it.
    Also to note if we do the whole 'look inside' concept, one of the shirts has a major album (for that band) called "follow the reaper".
    (1)
    Last edited by Shougun; 03-09-2021 at 02:38 AM.

  9. #19
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,379
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Laphicet View Post
    Beastmasters are usually a one-and-done affiar though in regards to their beasts, depending on the game.

    They don't have them out as pets, rather summon them X amount of times per captured creature (amount varies by game), each creature having a unique attack that's usually part of the moves it uses (though sometimes this will just be reskins of stuff your party can use). I could see a BST based around fixed summons (think bahamut and phionex) that are gained as you level and you use them as a burst part of the rotation while having a kit centered around being a typical melee dps with maybe some debuffs or ally buffs thrown in there (probably in the form of other beasts as well). They also have abilities to control enemy monsters in some games (aggro management and forced targeting) though that would probably be discarded in a FFXIV BST as that would just be early ninja all over again.

    I honestly don't get where this "BST is a pet job" thing comes from, really. Is it from a beastmaster in some other MMO or something?

    EDIT: The only Beastmasters who have creatures beside them are beastmasters we fight as enemies or bosses, both in this game and other FF games and spinoffs (Even the most recent BST incarnation from Bravely Default 2 is like this, having three monsters as adds for the fight, though she does the one-time summons as well during her fight).
    BST as a pet job is much like in MMORPGS, usually, that concept of someone that deals with wild animals in combat falls into the archetype of "pet class".

    Here in XIV I highly doubt that we'd see BST implemented as a pet job being a mainstream pet because how problematic pet gameplay is. Same reason why I'm on the boat that SMN will get some sort of Egi-ridding rework in EW.

    Though yeah, if they think out of the box with the implementation, it might work. But in all honesty, the whole idea of BST just screams to me Limited Job creating an actual new kind of combat system involving pets. Something that WoW already does.

    That to me sounds quite fun, but all comes down to how they implement it.
    (0)

  10. #20
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Shougun View Post
    Also to note if we do the whole 'look inside' concept, one of the shirts has a major album (for that band) called "follow the reaper".
    Yep, that's what I was referencing with Children of Bodom. And the reaper is sort of like a mascot for them. Still, kudos for his taste in music.

    And it has also now clicked to me. There is EVERY chance this reaper thing is a red herring.

    Fandaniel's motive is to exterminate all life including his own. "Reaper" could just be alluded to our relationship with Fandaniel and really, we are just "Following the Reaper" and the actual hint is somewhere else. OR it could be that Zenos is "The Reaper" because of the speculation he had a scythe head sticking out of his throne and that it's a hint to that aesthetic. His t-shirt isn't just used to hint new jobs, like with Bugs Bunny and Viera. Although he put huge emphasis on his t-shirt, I wouldn't put it past them for that to be intentionally misleading as they get a kick out of trolling.
    (2)

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