Maybe it'll be BST, since they're the other job that does scythes and to reward your pet you give it a bone.
Maybe it'll be BST, since they're the other job that does scythes and to reward your pet you give it a bone.
This is also why I disqualified Necromancer immediately, besides it normally being a caster they just seem to have trouble with making pet jobs work.
Sure you could make a Necro without undead minions but it would essentially just be some weird melee wizard and people would be disappointed.
Beastmasters are usually a one-and-done affiar though in regards to their beasts, depending on the game.
They don't have them out as pets, rather summon them X amount of times per captured creature (amount varies by game), each creature having a unique attack that's usually part of the moves it uses (though sometimes this will just be reskins of stuff your party can use). I could see a BST based around fixed summons (think bahamut and phionex) that are gained as you level and you use them as a burst part of the rotation while having a kit centered around being a typical melee dps with maybe some debuffs or ally buffs thrown in there (probably in the form of other beasts as well). They also have abilities to control enemy monsters in some games (aggro management and forced targeting) though that would probably be discarded in a FFXIV BST as that would just be early ninja all over again.
I honestly don't get where this "BST is a pet job" thing comes from, really. Is it from a beastmaster in some other MMO or something?
EDIT: The only Beastmasters who have creatures beside them are beastmasters we fight as enemies or bosses, both in this game and other FF games and spinoffs (Even the most recent BST incarnation from Bravely Default 2 is like this, having three monsters as adds for the fight, though she does the one-time summons as well during her fight).
Last edited by Laphicet; 03-09-2021 at 02:15 AM.
I imagine this is largely due to the fact that FF games are largely turn based with limited number of characters allowed in the fight, thus a pet would take up a spot if not treated as just an ability. This is largely the same for summons in most of the FF games (only exceptions I can think of from mainline non mmo games is FFX and FFXIII), yet summoner is a pet class here.Beastmasters are usually a one-and-done affiar though in regards to their beasts, depending on the game.
They don't have them out as pets, rather summon them X amount of times per captured creature (amount varies by game), each creature having a unique attack that's usually part of the moves it uses (though sometimes this will just be reskins of stuff your party can use). I could see a BST based around fixed summons (think bahamut and phionex) that are gained as you level and you use them as a burst part of the rotation while having a kit centered around being a typical melee dps with maybe some debuffs or ally buffs thrown in there (probably in the form of other beasts as well). They also have abilities to control enemy monsters in some games (aggro management and forced targeting) though that would probably be discarded in a FFXIV BST as that would just be early ninja all over again.
I honestly don't get where this "BST is a pet job" thing comes from, really. Is it from a beastmaster in some other MMO or something?
EDIT: The only Beastmasters who have creatures beside them are beastmasters we fight as enemies or bosses, both in this game and other FF games and spinoffs (Even the most recent BST incarnation from Bravely Default 2 is like this, having three monsters as adds for the fight, though she does the one-time summons as well during her fight).
There are two types of 'Beast Master/Tamer' in previous FF games.Beastmasters are usually a one-and-done affiar though in regards to their beasts, depending on the game.
They don't have them out as pets, rather summon them X amount of times per captured creature (amount varies by game), each creature having a unique attack that's usually part of the moves it uses (though sometimes this will just be reskins of stuff your party can use). I could see a BST based around fixed summons (think bahamut and phionex) that are gained as you level and you use them as a burst part of the rotation while having a kit centered around being a typical melee dps with maybe some debuffs or ally buffs thrown in there (probably in the form of other beasts as well). They also have abilities to control enemy monsters in some games (aggro management and forced targeting) though that would probably be discarded in a FFXIV BST as that would just be early ninja all over again.
I honestly don't get where this "BST is a pet job" thing comes from, really. Is it from a beastmaster in some other MMO or something?
EDIT: The only Beastmasters who have creatures beside them are beastmasters we fight as enemies or bosses, both in this game and other FF games and spinoffs (Even the most recent BST incarnation from Bravely Default 2 is like this, having three monsters as adds for the fight, though she does the one-time summons as well during her fight).
A. Crowd control, with 'charming' effects, and can 'catch' a monster to unleash another time like a summon skill. (V, TA, etc.)
B. A discrete job that has a single designated 'pet'. (X-2)
Neither of which were present in games that actually had a 'pet system' to interact with, and neither particularly fit in XIV's format.
That kind of crowd control would be OP, kinda like BLU, and having just a single designated pet, like SCH and their faerie, wouldn't be a very engaging adaptation of the job.
Which is why BST would be better off being a limited job in this game, focusing on collecting monsters.
The best way I think of doing this, would be to use it to expand the Companion system beyond just Chocobos.
Have the BST job able to tame certain monsters, and then call them as Companions inside instanced duties, while boosting their abilities. Meanwhile all tamed monsters would be available as Companions in the overworld zones regardless of what job you're on, and function just like the Companion Chocobo.
Last edited by Seraphor; 03-09-2021 at 02:30 AM.
BST as a pet job is much like in MMORPGS, usually, that concept of someone that deals with wild animals in combat falls into the archetype of "pet class".Beastmasters are usually a one-and-done affiar though in regards to their beasts, depending on the game.
They don't have them out as pets, rather summon them X amount of times per captured creature (amount varies by game), each creature having a unique attack that's usually part of the moves it uses (though sometimes this will just be reskins of stuff your party can use). I could see a BST based around fixed summons (think bahamut and phionex) that are gained as you level and you use them as a burst part of the rotation while having a kit centered around being a typical melee dps with maybe some debuffs or ally buffs thrown in there (probably in the form of other beasts as well). They also have abilities to control enemy monsters in some games (aggro management and forced targeting) though that would probably be discarded in a FFXIV BST as that would just be early ninja all over again.
I honestly don't get where this "BST is a pet job" thing comes from, really. Is it from a beastmaster in some other MMO or something?
EDIT: The only Beastmasters who have creatures beside them are beastmasters we fight as enemies or bosses, both in this game and other FF games and spinoffs (Even the most recent BST incarnation from Bravely Default 2 is like this, having three monsters as adds for the fight, though she does the one-time summons as well during her fight).
Here in XIV I highly doubt that we'd see BST implemented as a pet job being a mainstream pet because how problematic pet gameplay is. Same reason why I'm on the boat that SMN will get some sort of Egi-ridding rework in EW.
Though yeah, if they think out of the box with the implementation, it might work. But in all honesty, the whole idea of BST just screams to me Limited Job creating an actual new kind of combat system involving pets. Something that WoW already does.
That to me sounds quite fun, but all comes down to how they implement it.
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