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  1. #1
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Maybe it'll be BST, since they're the other job that does scythes and to reward your pet you give it a bone.
    (1)

  2. #2
    Player
    Nothv13's Avatar
    Join Date
    Aug 2013
    Posts
    409
    Character
    Einulfr Nothson
    World
    Cactuar
    Main Class
    Lancer Lv 88
    Quote Originally Posted by Limecat View Post
    Maybe it'll be BST, since they're the other job that does scythes and to reward your pet you give it a bone.
    Pretty sure Yoshi is against new pet classes due to the issues they have with pets in general
    (4)

  3. #3
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,992
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Nothv13 View Post
    Pretty sure Yoshi is against new pet classes due to the issues they have with pets in general
    This is also why I disqualified Necromancer immediately, besides it normally being a caster they just seem to have trouble with making pet jobs work.

    Sure you could make a Necro without undead minions but it would essentially just be some weird melee wizard and people would be disappointed.
    (1)

  4. #4
    Player
    Laphicet's Avatar
    Join Date
    Jan 2020
    Posts
    218
    Character
    Laphicet Melophicet
    World
    Mateus
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Nothv13 View Post
    Pretty sure Yoshi is against new pet classes due to the issues they have with pets in general
    Beastmasters are usually a one-and-done affiar though in regards to their beasts, depending on the game.

    They don't have them out as pets, rather summon them X amount of times per captured creature (amount varies by game), each creature having a unique attack that's usually part of the moves it uses (though sometimes this will just be reskins of stuff your party can use). I could see a BST based around fixed summons (think bahamut and phionex) that are gained as you level and you use them as a burst part of the rotation while having a kit centered around being a typical melee dps with maybe some debuffs or ally buffs thrown in there (probably in the form of other beasts as well). They also have abilities to control enemy monsters in some games (aggro management and forced targeting) though that would probably be discarded in a FFXIV BST as that would just be early ninja all over again.

    I honestly don't get where this "BST is a pet job" thing comes from, really. Is it from a beastmaster in some other MMO or something?

    EDIT: The only Beastmasters who have creatures beside them are beastmasters we fight as enemies or bosses, both in this game and other FF games and spinoffs (Even the most recent BST incarnation from Bravely Default 2 is like this, having three monsters as adds for the fight, though she does the one-time summons as well during her fight).
    (0)
    Last edited by Laphicet; 03-09-2021 at 02:15 AM.

  5. #5
    Player
    Nothv13's Avatar
    Join Date
    Aug 2013
    Posts
    409
    Character
    Einulfr Nothson
    World
    Cactuar
    Main Class
    Lancer Lv 88
    Quote Originally Posted by Laphicet View Post
    Beastmasters are usually a one-and-done affiar though in regards to their beasts, depending on the game.

    They don't have them out as pets, rather summon them X amount of times per captured creature (amount varies by game), each creature having a unique attack that's usually part of the moves it uses (though sometimes this will just be reskins of stuff your party can use). I could see a BST based around fixed summons (think bahamut and phionex) that are gained as you level and you use them as a burst part of the rotation while having a kit centered around being a typical melee dps with maybe some debuffs or ally buffs thrown in there (probably in the form of other beasts as well). They also have abilities to control enemy monsters in some games (aggro management and forced targeting) though that would probably be discarded in a FFXIV BST as that would just be early ninja all over again.

    I honestly don't get where this "BST is a pet job" thing comes from, really. Is it from a beastmaster in some other MMO or something?

    EDIT: The only Beastmasters who have creatures beside them are beastmasters we fight as enemies or bosses, both in this game and other FF games and spinoffs (Even the most recent BST incarnation from Bravely Default 2 is like this, having three monsters as adds for the fight, though she does the one-time summons as well during her fight).
    I imagine this is largely due to the fact that FF games are largely turn based with limited number of characters allowed in the fight, thus a pet would take up a spot if not treated as just an ability. This is largely the same for summons in most of the FF games (only exceptions I can think of from mainline non mmo games is FFX and FFXIII), yet summoner is a pet class here.
    (0)

  6. #6
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Laphicet View Post
    Beastmasters are usually a one-and-done affiar though in regards to their beasts, depending on the game.

    They don't have them out as pets, rather summon them X amount of times per captured creature (amount varies by game), each creature having a unique attack that's usually part of the moves it uses (though sometimes this will just be reskins of stuff your party can use). I could see a BST based around fixed summons (think bahamut and phionex) that are gained as you level and you use them as a burst part of the rotation while having a kit centered around being a typical melee dps with maybe some debuffs or ally buffs thrown in there (probably in the form of other beasts as well). They also have abilities to control enemy monsters in some games (aggro management and forced targeting) though that would probably be discarded in a FFXIV BST as that would just be early ninja all over again.

    I honestly don't get where this "BST is a pet job" thing comes from, really. Is it from a beastmaster in some other MMO or something?

    EDIT: The only Beastmasters who have creatures beside them are beastmasters we fight as enemies or bosses, both in this game and other FF games and spinoffs (Even the most recent BST incarnation from Bravely Default 2 is like this, having three monsters as adds for the fight, though she does the one-time summons as well during her fight).
    There are two types of 'Beast Master/Tamer' in previous FF games.
    A. Crowd control, with 'charming' effects, and can 'catch' a monster to unleash another time like a summon skill. (V, TA, etc.)
    B. A discrete job that has a single designated 'pet'. (X-2)

    Neither of which were present in games that actually had a 'pet system' to interact with, and neither particularly fit in XIV's format.
    That kind of crowd control would be OP, kinda like BLU, and having just a single designated pet, like SCH and their faerie, wouldn't be a very engaging adaptation of the job.

    Which is why BST would be better off being a limited job in this game, focusing on collecting monsters.
    The best way I think of doing this, would be to use it to expand the Companion system beyond just Chocobos.
    Have the BST job able to tame certain monsters, and then call them as Companions inside instanced duties, while boosting their abilities. Meanwhile all tamed monsters would be available as Companions in the overworld zones regardless of what job you're on, and function just like the Companion Chocobo.
    (1)
    Last edited by Seraphor; 03-09-2021 at 02:30 AM.

  7. #7
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,367
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Laphicet View Post
    Beastmasters are usually a one-and-done affiar though in regards to their beasts, depending on the game.

    They don't have them out as pets, rather summon them X amount of times per captured creature (amount varies by game), each creature having a unique attack that's usually part of the moves it uses (though sometimes this will just be reskins of stuff your party can use). I could see a BST based around fixed summons (think bahamut and phionex) that are gained as you level and you use them as a burst part of the rotation while having a kit centered around being a typical melee dps with maybe some debuffs or ally buffs thrown in there (probably in the form of other beasts as well). They also have abilities to control enemy monsters in some games (aggro management and forced targeting) though that would probably be discarded in a FFXIV BST as that would just be early ninja all over again.

    I honestly don't get where this "BST is a pet job" thing comes from, really. Is it from a beastmaster in some other MMO or something?

    EDIT: The only Beastmasters who have creatures beside them are beastmasters we fight as enemies or bosses, both in this game and other FF games and spinoffs (Even the most recent BST incarnation from Bravely Default 2 is like this, having three monsters as adds for the fight, though she does the one-time summons as well during her fight).
    BST as a pet job is much like in MMORPGS, usually, that concept of someone that deals with wild animals in combat falls into the archetype of "pet class".

    Here in XIV I highly doubt that we'd see BST implemented as a pet job being a mainstream pet because how problematic pet gameplay is. Same reason why I'm on the boat that SMN will get some sort of Egi-ridding rework in EW.

    Though yeah, if they think out of the box with the implementation, it might work. But in all honesty, the whole idea of BST just screams to me Limited Job creating an actual new kind of combat system involving pets. Something that WoW already does.

    That to me sounds quite fun, but all comes down to how they implement it.
    (0)

  8. #8
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Nothv13 View Post
    Pretty sure Yoshi is against new pet classes due to the issues they have with pets in general
    And then he filled Bozja with them
    (0)