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  1. #1
    Player
    Ralph2449's Avatar
    Join Date
    Feb 2021
    Posts
    221
    Character
    Iris Nakiri
    World
    Omega
    Main Class
    Black Mage Lv 80
    Not to discredit all the arguments since some of them are sound but I can see a very broad and clear message from many of the complaints, the message being "I cant have fun unless I minmax literally everything" and that is a personal mentality problem, not a game problem.

    The game neither asks you nor requires you to minmax literally everything from 100% positional, to perfect synchronization to perfect minutes long rotations, if a game ever did that there would only be a handful of humans in the world who would beat such a challenge but they are not because the devs know the game is played by humans and it designed for everyone, not machines.

    The fact that you can buy ultimates should be a clear indication that there is a pretty acceptable gap for errors even there, so the game does not ask you or require you to be perfect, in fact it can see that is unrealistic and has allowed a generous gap for errors as well as the fact that you sometimes simply wont be able to have perfect positionals.

    If you feel bad you weren't able to be perfect then you are the one who put that unrealistic expectation on yourself, not the game, not the devs, not even the playerbase because thankfully this isnt WoW, you chose to believe that you need that perfect level of gameplay and because of that you feel bad when you fail to achieve it, that is a clearly a personal psychological personal problem.

    Coming from WoW this type of mentality has turned the community into one of the worst in the genre as well as make the game extremely unfriendly to new and casual players and it also perpetuates the myth that mythic/ultimates are something extremely hard only done by l33t 1% ultra skilled players which makes new/casual players think doing that content is somekind of godlike achievement which it really isnt, it is just harder content with less room for error than the previous difficulty, the room for error is still there but because of this perpetuated myth they feel like "Oh i ll never touch that, its too hard" which actually hurts the participation percentages.

    At the end of the day this is a video game, it shouldnt be your main source of someone's self worth because they are too attached to video game achievements/performance.

    And more of a personal opinion here but I ll always prefer "awkward on the fly decisions" because a player should need to think quickly to make the right choice at times instead of having everything predetermined and preplanned from the start.
    (15)
    Last edited by Ralph2449; 03-07-2021 at 02:23 PM.

  2. #2
    Player
    Nothv13's Avatar
    Join Date
    Aug 2013
    Posts
    409
    Character
    Einulfr Nothson
    World
    Cactuar
    Main Class
    Lancer Lv 88
    Quote Originally Posted by Ralph2449 View Post

    And more of a personal opinion here but I ll always prefer "awkward on the fly decisions" because a player should need to think quickly to make the right choice at times instead of having everything predetermined and preplanned from the start.
    That is the problem, the rotations are all predetermined and pre planned from the start by design (the combos and tight timings show this).
    (3)

  3. #3
    Player
    Ralph2449's Avatar
    Join Date
    Feb 2021
    Posts
    221
    Character
    Iris Nakiri
    World
    Omega
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Nothv13 View Post
    That is the problem, the rotations are all predetermined and pre planned from the start by design (the combos and tight timings show this).
    I mainly mentioned that because of the complaint regarding "awkward on the fly decisions", the game clearly is not designed in such a way that on the fly decisions would be the majority of decisions and they arent going to literally remake the entire combat system so there's no point arguing about it, plus unless they add a lot of rng both in the players and in the boss encounters I have a hard time imagining a system that wouldnt end up having some "optimal rotation" thus removing many on the fly decisions design wise at least, would definitely be a very different game.

    Either way it doesnt really matter because like I said earlier, the jobs might have tight timings but the game does not require you to achieve those to perfection to beat any encounter so that is not a problem, a person who feels bad because they dont achieve perfect performance the game neither asks nor requires needs to look inward, it isnt the game's problem to fix.
    (4)