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  1. #1
    Player
    Ralph2449's Avatar
    Join Date
    Feb 2021
    Posts
    221
    Character
    Iris Nakiri
    World
    Omega
    Main Class
    Black Mage Lv 80
    I think the main issue as a new player is how classes feel really really really boring at the early levels which can put off people, only once you reach 50, 60 for some do things start getting interesting and more fun and engaging.

    Of course that would mean making the easy early level group content even easier since they werent designed with classes with full toolkits but honestly I dont see that as a good excuse because there's little difference between faceroll with limited abilities and faceroll with full abilities.

    I honestly dont mind the story being longer, it is the introduction to this world.

    And also possibly buff the rewards from older synced content like extreme trials, from what I understand many of the low chance drops can also drop from unsynced runs which you can easily spam with a party, synced runs in that case should have a rly high chance of dropping said mats/currency/items etc since the fights are a lot more fun that way.
    (1)
    Last edited by Ralph2449; 03-05-2021 at 12:48 PM.

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,581
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ralph2449 View Post
    I think the main issue as a new player is how classes feel really really really boring at the early levels which can put off people, only once you reach 50, 60 for some do things start getting interesting and more fun and engaging.
    I think the best solution for this has already happened, which is making Heavensward free allowing people to play the game at level 60 before deciding to buy it.

    Making content harder earlier on or making classes more complicated earlier on would be a problem for people who need to gradually learn the game. The pre-30 dungeons in particular are meant to gradually teach people how to do dungeons. Starting in Sastasha your first boss isn't even a boss.

    And also possibly buff the rewards from older synced content like extreme trials, ... synced runs in that case should have a rly high chance of dropping said mats/currency/items etc since the fights are a lot more fun that way.
    They should. Currently the only benefit to minimum item level seems to be getting 5 orchestrion rolls drop and it should be better than that.

    Quote Originally Posted by RocciaSolida View Post
    I truly believe that the MSQ needs to be skimmed
    What do we have now? 700+ main quests?
    I think it shouldn't be skimmed or cut, but coming up with a crossroads in the story for people who want a summarized version that fast-tracks events may be something to consider if it's getting too long.
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