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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by linayar View Post
    Balance may be less important for normal content, but there's a difference between saying that and what a Blue Mage can do and also what it can still potentially do as they further develop the job in future patches.

    Groups can still wipe in normal dungeons, so I don't think making limited jobs be the main jobs for normal content is the intention regardless of less balance needed.
    Under such an idea that limited becomes the new main you'd have a lot to worry oneself over, it's not simply calling blue mage main ready. If that's what you thought I meant then it was a miscommunication.

    The concept was simply to focus more on the unique design concepts for each job and add content relating around it as well, and to be more forgiving to balance concerns (but not completely).

    I do not think turning on a switch, in general but in particular for blue mage, is going to work in any form (like blue mage is not 'main' ready, this is far more 'a priori' rather than 'posteriori' design thought). It was a much larger thought, like "from the onset" if the game was designed with the premise that the main portion of jobs are far more unique and experiences in and of themselves, but then ultimate (and stuff like PvP) are far more cleansed of their unique ideas and pasteurized for balance.
    (1)
    Last edited by Shougun; 03-02-2021 at 08:01 AM.

  2. #2
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Shougun View Post
    Under such an idea that limited becomes the new main you'd have a lot to worry oneself over, it's not simply calling blue mage main ready. If that's what you thought I meant then it was a miscommunication.

    The concept was simply to focus more on the unique design concepts for each job and add content relating around it as well, and to be more forgiving to balance concerns (but not completely).

    I do not think turning on a switch, in general but in particular for blue mage, is going to work in any form. It was a much larger thought, like "from the onset" if the game was designed with the premise that the main portion of jobs are far more unique and experiences in and of themselves, but then ultimate (and stuff like PvP) are for more cleansed of their unique ideas and pasteurized for balance.
    Fair enough, but I think that would limit the potential behind the concept of limited job.

    Also, right now a main job is a main job because that's a job that you can take into any content. With your idea, would a player now have to keep up with two sets of jobs if they want to do all content? And what about those who prefer a job in one set and do not like any job on the other set?
    (0)