Quote Originally Posted by Penthea View Post
Because your so called solution doesn't fix the problem at all, which is the lack of houses. You can't fix a supply issue if you are not taking measures to increase or improve the quality of the supply. Your solution is literally "lets make this too expensive for some players". Making something out of reach doesn't automatically make players not want it. If that worked there wouldn't be lesser skilled players complaining that certain content is too hard for them to get the goodies they want.

If more houses is not a possibility SE could at least improve apartments so that players wouldn't feel like they're missing out on a lot by not having a house. We need improvements to the system itself, not new ways of frustrating players. I'm starting to think you actually want to create some sort of upper class group of house owners and everyone else be just "the rest". You just never stop talking about the supposed merits of adding more paywalls.

If you really want to fix RMT then REDUCE the incentive for RMT. Increasing the prices of already poorly designed acquisition achieves the exact opposite of this.
But they are not going to make it possible for everyone to get a house plot that is playing the game, that is a fact and reality.