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  1. #1
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    Mavrias's Avatar
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    Quote Originally Posted by Edax View Post
    No, to the concept of raiding. You don't see games where you gather 39 NPCs and raid a dungeon to clear a boss fight that's mostly platforming mechanics. From what I've seen of Dark Souls, it's one on one fights, which is not really "raiding". Few single players game even let the protagonist play as a healer.
    I'm sorry your issue is that single player games don't typically have cooperative play with large amounts of other players? because that doesn't really make much sense. the closest thing I can think of to that is the shin megami tensei games until P3Portable or like a Hyrule Warriors and Fire Emblem styles of game. most people when they think of raiding in the single player sense is literally raiding or storming a fortress or castle type environment defeating bosses along the way until you reach an end goal (e.g. castlevania or like the tail end of a Zelda game).

    most final fantasy games and rpg games in general have a healer option for the player character especially tactical games like fire emblem.

    I'd also argue that 14 raiding doesn't really have platforming mechanics beyond you can fall off the stage. but thats beside the point.
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  2. #2
    Player
    Edax's Avatar
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    Edax Royeaux
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    Quote Originally Posted by Mavrias View Post
    I'm sorry your issue is that single player games don't typically have cooperative play with large amounts of other players? because that doesn't really make much sense. the closest thing I can think of to that is the shin megami tensei games until P3Portable or like a Hyrule Warriors and Fire Emblem styles of game. most people when they think of raiding in the single player sense is literally raiding or storming a fortress or castle type environment defeating bosses along the way until you reach an end goal (e.g. castlevania or like the tail end of a Zelda game).

    most final fantasy games and rpg games in general have a healer option for the player character especially tactical games like fire emblem.

    I'd also argue that 14 raiding doesn't really have platforming mechanics beyond you can fall off the stage. but thats beside the point.
    Team deathmatch is cooperative play and it exists in many games with many other entities, single player as well. Raiding however, is a very niche, which I pin down to not being a really great "game" concept.

    Quote Originally Posted by Mavrias View Post
    most final fantasy games and rpg games in general have a healer option for the player character especially tactical games like fire emblem.

    I'd also argue that 14 raiding doesn't really have platforming mechanics beyond you can fall off the stage. but thats beside the point.
    Fire Emblem doesn't have raiding. You don't spend boss fights trying to not stand in the fire.
    (3)

  3. #3
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    Quote Originally Posted by Edax View Post
    Fire Emblem doesn't have raiding. You don't spend boss fights trying to not stand in the fire.
    yes you do? literally boss fights can and will change the battlefield throughout the encounter (ranging from traps to literal enemy fire) and if you leave troops in the wrong spots they will take environmental damage and die.
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  4. #4
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    Edax's Avatar
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    Quote Originally Posted by Mavrias View Post
    yes you do? literally boss fights can and will change the battlefield throughout the encounter (ranging from traps to literal enemy fire) and if you leave troops in the wrong spots they will take environmental damage and die.
    I can't recall a boss doing that.
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  5. #5
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    Quote Originally Posted by Edax View Post
    I can't recall a boss doing that.
    https://fireemblemwiki.org/wiki/Hazards
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  6. #6
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    Quote Originally Posted by Mavrias View Post
    Yeah, none of the bosses I've fought do that. There are environmental stages in Fire Emblem Awakenings and Fates, but they aren't related to any boss fight and they are not the boss' power.
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  7. #7
    Player
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    Quote Originally Posted by Edax View Post
    Yeah, none of the bosses I've fought do that. There are environmental stages in Fire Emblem Awakenings and Fates, but they aren't related to any boss fight and they are not the boss' power.
    notice that I specified that they occur during boss fights, not that the boss itself was activating them.

    and there were fire emblem games before those two [yells at clouds]
    (1)