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  1. #1
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100

    Frontlines is ok, but

    I really wish the feast was more popular. Frontlines is enjoyable and I honestly don't think the pvp is all that bad in this game. I just feel like fronlines is mostly a zerg fest and the large scale format favors ranged heavily. As a melee I kinda find myself avoiding the zerg trying to cap off points and what not hoping to find smaller fights.

    What do you all think needs to be done to improve the unranked or even the ranked feast queue? Would adding the unranked to the roulette daily like frontlines and giving xp for it improve the queue at all?
    (0)

  2. #2
    Player
    Novani's Avatar
    Join Date
    Oct 2019
    Location
    Ul'dah
    Posts
    59
    Character
    Serani Melikai
    World
    Malboro
    Main Class
    White Mage Lv 100
    I doubt it.

    Frontlines is a mess, but it's also a mess that allows people with some classes to shine where they wouldn't be able to when everyone on the opposing team is focusing on them exclusively, it encourages teamwork rather than just rushing to burst down a singular person as fast as possible, and no one class is a potentially invincible juggernaut - which cannot be said to be true in Feast, which with the right support, some classes just quite simply won't die. You can focus all your efforts on them and it'd be for naught if your team setup isn't strong enough to counter it, unless you get really lucky.

    So basically the idea is that in Frontline, know when to pick your fights. It's frustrating, particularly when your team abandons you to chase one person across the galaxy, but the core of it allows combat to be team-centric rather than showing off how easily say: a samurai can chew through a Black Mage's Manaward and nearly kill em in one combo for all to see. I know some people will likely rage at me for pointing this out, but Feast is not balanced. At all.

    Doesn't matter which season you look at, when it's a 4v4 with tightly restricted role dynamics, someone, somewhere, is going to suffer for it. Is that a call for them to raise the numbers a little in hopes of maybe balancing it a little better? Possibly. Never knew it in its larger team state, so I'll leave that question to someone with more experience with the mode, can only comment about how it is now.

    I do hope there is some future for it, but yeah, every time something's balanced, something somewhere else just becomes suffering. Feast highlights that more than any other mode, which isn't exactly gonna attract newcomers to it, unless they're dying of curiosity.
    (4)

  3. #3
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,123
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    I agree that Feast should have gotten some kind of daily bonus.

    That said, I think even if Feast had a daily bonus, or Rival Wings had a daily bonus, I think FL would grossly dwarf them in participation. Like, even when RW had moogle tomestone rewards, it had no major impact on FL queues, and FL queues remained fierce (during usual FL queue hours) while RW rapidly dried up. To me this is indicative that, love it or hate it, FL is the most popular PvP mode by a landslide even without extrinsic rewards.

    I think Feast and Rival Wings are a write-off; with the former I can see a small dedicated community keeping it going in arranged matches, while the latter is struggling even with a dedicated community trying to arrange it. I do think RW could survive if it had a daily bonus and way better maps that are easier to digest rather than trying to cram a dozen maps into one.

    Feast though... might be drowned out with the new PvP mode coming with Endwalker. I think FFXIV has a gaping hole in its PvP repertoire of small-scale activities. It needs something not as volatile as Frontline, not as confined as Feast, and not as indigestible as Rival Wings. Which, crazy enough, every MMO but this one has had. I think sometimes the FFXIV dev team overdesigns things when people would love something like capture the flag or deathmatches with a few dozen players on a map that isn\\'t basically the MMO equivalent of Final Destination.
    (3)

  4. #4
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Novani View Post
    I know some people will likely rage at me for pointing this out, but Feast is not balanced. At all.
    To be blunt....I care very little about balance as I don't expect it to be balanced. This goes for any form of class based pvp. Obviously if you scale things to higher numbers and add objectives (which I'm all in favor of) class balance becomes easier, but it is what it is. Frontlines is just too chaotic for me. I'd happily deal with the balance issues of 4v4 jsut for the fact that I enjoy that more focused style pvp.

    Quote Originally Posted by Esmoire View Post
    I think sometimes the FFXIV dev team overdesigns things when people would love something like capture the flag or deathmatches with a few dozen players on a map that isn\\'t basically the MMO equivalent of Final Destination.
    I would LOVE if they added something similar to swtor's 8v8 warzones. Its the perfect ratio of of player count and having objective play.
    (0)

  5. #5
    Player
    Metalwrath's Avatar
    Join Date
    Sep 2013
    Posts
    723
    Character
    Rhulk Roegan
    World
    Raiden
    Main Class
    Warrior Lv 90
    The problem with feast is the system encourages people to stop playing once they have a certain threshold of point.The system needs a complete overhaul so it isnt just completly dead after first 3 weeks of new season.They can do this by putting a weekly cap of point increase so that it takes people much longer to get to a safespot threshold to abandon feast for rest of season.
    Frontline they just need to completly remove xp bonus.im sory but it has to go.give another reward instead but not xp.It's whats killing frontlines and encouraging people to go in and throw to make it end faster.
    Possibly more achievment items or better rewards for victory.
    (2)

  6. #6
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,039
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    The problem is not the mode, it is just an excuse.
    It is the player base has no interest in learning.
    Veterans will not try to offer advice because of entire “you don’t pay my sub mentality” that poisoned current MMO generation.
    New entree will not ask question because they regard themselves ¥on top of the world”
    Feast or Frontline or any future incoming mode won’t matter
    (1)

  7. #7
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Metalwrath View Post
    The problem with feast is the system encourages people to stop playing once they have a certain threshold of point.The system needs a complete overhaul so it isnt just completly dead after first 3 weeks of new season.They can do this by putting a weekly cap of point increase so that it takes people much longer to get to a safespot threshold to abandon feast for rest of season.
    Frontline they just need to completly remove xp bonus.im sory but it has to go.give another reward instead but not xp.It's whats killing frontlines and encouraging people to go in and throw to make it end faster.
    Possibly more achievment items or better rewards for victory.
    Ranked feast doesn't have decay? I find that surprising. If they added decay it would definitely ensure people keep playing to keep their rating.
    (0)