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  1. #21
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,174
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    The biggest problem is that it's inconsistent with the rest of the world. This like Eureka feels like you are in a different universe, doing things that have little to no bearing on your "real life".

    Personally I think the leash in the rest of world is a little too short. Somewhere in the middle would be best.
    (4)
    "A good RPG needs a healthy dose of imbalance."
    https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A

  2. #22
    Player
    DoH's Avatar
    Join Date
    Sep 2020
    Posts
    158
    Character
    Pray Return
    World
    Faerie
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Bright-Flower View Post
    A lot would need to change to make this more engaging in FFXIV. For starters, slowing mounts so that you can't easily outrun everything. Also making enemies a lot more deadly so that random mobs are actually a threat 1 on 1. Having mobs chase you all over the zone on its own wouldn't bring back that same feeling. And would just open up the door to potential griefers kiting mobs around that people need for quests etc.
    Wha....? They could easily fix this issue within Bozja simply by having the friendly NPCs actually do something (i.e., attacking any enemies that try to enter the camps) or by having entry into those camps act as a “trigger” to de-aggro any players who enter. There aren’t any quest monsters in Bozja, so I don’t see how this would be an issue or could be used to grief other players.
    (0)

  3. #23
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    736
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Divinemights View Post
    People are complaining that FF14 is not dangerous enough.
    When SE decides to make it dangerous in a side context, people likes you pop up.
    I guess game company will always lose
    They're not dangerous, all they do is follow you and slow you down. Adding an extremely simple behavior like this to enemies isn't interesting, if this was an attempt to make Bozja dangerous it's no wonder it's unpopular. If SE did something more creative it might have worked out better. Bozja is supposed to be a battlefield but it's really the same as everywhere else; giant field where a bunch of things stand around in seemingly random positions all day.
    (0)

  4. #24
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,995
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    If it helps you: line of sight



    Majority of mobs in Bozja aggros you when you’re directly in their line of sight but stays docile when hang on their backside.
    Take out their aggro range and you’ll end up hurting cluster & frags farmer.
    (0)

  5. #25
    Player
    Krojack's Avatar
    Join Date
    Aug 2013
    Posts
    760
    Character
    Avellin Adorel
    World
    Excalibur
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by NOKANAN View Post
    Surely it's obvious how annoying it is, and how hard it makes playing? Trying to join a skirmish in Bozja, or needing to mount up/teleport, and an enemy you JUST BRUSHED by absolutely miles ago is STILL taking chunks out of you. They could just chase you for a normal distance like in Warcraft? Why has it been designed so frustratingly?
    This only happens in Bozja. It's to simulate how the game was in FF11 to an extent.
    (1)

  6. #26
    Player
    Rhus's Avatar
    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    605
    Character
    Y'dyalani Rhus
    World
    Louisoix
    Main Class
    Black Mage Lv 90
    Mobs in fates shouldn’t reset unless leaving the gate circle. Was doing a tiger fate for relic in Yanxia and couldn’t group them up as they would reset just before the middle spot. So frustrating. Like Tiger mob, can you please come stand here so I can kill you both together!?
    (2)

  7. #27
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    The longer tethers makes sense in Bozja. You're not talking about wild creatures trying to protect the small area they've staked out for their territory. For those soldiers you're fighting in Bozja, all of the zone is their territory. Of course they're going to keep chasing after the enemy.

    You could always just stop and kill what's chasing you if it's bothering you that much. Then it won't be chasing you anymore. Better yet, be smarter about where you ride instead of riding through mobs. It shouldn't take long to figure out which creatures aggro on sight and which on sound, then move around them accordingly.
    (0)

  8. #28
    Player
    Riyshn's Avatar
    Join Date
    Oct 2016
    Posts
    264
    Character
    Riyshn'a Nhise
    World
    Cactuar
    Main Class
    Dancer Lv 90
    I feel like the longer leash range made a lot more sense to Eureka's gameplay than Bozja's. In Eureka, a vital thing to learn was figuring out the aggro trigger for each enemy (sight/cast/blood/sound), and navigating accordingly because individual enemies were actually a threat. In Bozja, the gameplay loop of "run between FATEs" means you don't actually care if you pick up something unintended, because you can just run it to the middle of your destination FATE and someone will pull it off you with their AoE.
    (0)

  9. #29
    Player
    Chigo_Sensei's Avatar
    Join Date
    Jan 2014
    Posts
    17
    Character
    Chigo Sensei
    World
    Gilgamesh
    Main Class
    Archer Lv 80
    It's the opposite for me, I don't mind the chase in Eureka/Bozja, those places are supposed to be dangerous, and it helps when you're in a Cluster/Frag farm pt, that being said maybe make teleport camps a safe zone

    On the other hand, the chase in the overworld zones is not dangerous, just plain annoying, and keeps you from changing classes when your queue pops or from teleporting to catch an S rank, and to make it worse they increased the lvl aggro range a while ago, it used to be only 6 levels lower or so, now it's Idk maybe 10-11
    (0)

  10. #30
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    I don't mind it being a little more vigorous pursuit than the norm, but it just does get kind of stupid in Bozja at times. It doesn't need to be eliminated but it should be a little toned down.
    (0)

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