Quote Originally Posted by DoH View Post
As I mentioned, Everquest was like this too, and it actually made the game more fun. Having to run out of a zone to avoid a train of monsters was actually better in my opinion (and reminds me of Fansy the bard who trolled people near the docks in Oasis).

The biggest difference (as I also mentioned) is that guards at towns in Everquest were generally powerful and would attack monsters that got near so you didn’t have the issues like in Bozja where you run by friendly NPCs into a camp but still have monsters trailing you. It’s like they implemented only part of these mechanics from other games but missed a critical other portion and that has made it annoying.
A lot would need to change to make this more engaging in FFXIV. For starters, slowing mounts so that you can't easily outrun everything. Also making enemies a lot more deadly so that random mobs are actually a threat 1 on 1. Having mobs chase you all over the zone on its own wouldn't bring back that same feeling. And would just open up the door to potential griefers kiting mobs around that people need for quests etc.