It's already like that. Right now some people feel pressured to cap tomes every week and some people don't. How would this change anything?So, there are two views on this.
On the one hand, you can think of it as being punished for not capping every single week, but if you allow unearned tomestones to rollover, you can create a pressure to gain everything back the next time. What if you miss out on like 4 weeks and now have like 1800 tomestones to grind? I think the fact that the developers don't even remove the weekly cap until the new weekly-capped tomestones appear, even with the long wait between 5.2 and 5.4 is deliberate.
People like to procrastinate and then "work" more at the last minute if given the chance. It can be unhealthy. With the current limits, if you miss out on a week or two or four, then you miss out, but it's not the end of the world. They don't want you to work harder to try to catch up, but if you do want to, you can try getting HQ sets or Savage gears to supplement. Alternatively, there are also dungeon and alliance raid gears.
It depends what you need the gear for. Raid and tomestone are weekly capped, so dungeon gear can still be an update to your secondary/tertiary gear set.
I don't see a need to shake up what works. Tomestone provides the ability to get gears with a variety of activities, some more efficiently than others, with supplemental/alternative gears being available as well.It's been 7 years, I think it's time to shake up the system a bit. However, I can live with the tome system if they would shake up how we get/cap tomes. Expert dungeons are just boring. Capping tomes just becomes a weekly chore to do that takes away time from doing things that would be fun.
The limit makes the difference. Regardless of how many times you miss out on capping, you will always only need to do 450 in a week until it is no longer the current tomestone.
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