It's not 80|80 on start because you would waste 50|50 if you could not follow through with the combo. This happens often enough when learning new fights that this would just be frustrating.
RDM barely has to stand still as it is. You can move 3s at a time after every 2s spent casting, and you can E.Reprise about once per minute without losing DPS. If you're losing too much DPS from movement, practice slide casting, using E.Reprise once per minute (or twice every two minutes), and Swiftcast once per minute.This allows using the normal attacks still at 79 mana without going into the enchanted melee combo.
This change makes the red mage able to use his melee combo when he has to move without losing too much dps.
Please no.The whole change would make the red mage more of a real hybrid and the normal melee combo would have a reason to exist again.
End-game encounter design is heavily skewed toward having two melee and two ranged DDs, and making RDM even more melee-oriented than it already is will just put us in an even worse position. As it stands, we have to know fights from both a melee perspective and a ranged perspective so that we can take up a melee spot in a party with a ranger and another caster, and we can take up a ranged spot in a party with two melee DDs.
If RDM gets a higher focus on melee damage, we lose out in parties with two melee DDs, because they have to be in melee spots, and the other casters would have an even higher lead on us at range so why bring a RDM at all.



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