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  1. #21
    Player
    Ramesses's Avatar
    Join Date
    Aug 2011
    Location
    Sharlayan
    Posts
    1,393
    Character
    Prince Nuada
    World
    Diabolos
    Main Class
    Reaper Lv 70
    Quote Originally Posted by JiraTyanu View Post
    Hallo! Just dropping in to kinda bring up something dear to me!

    So over the past year or two I have been getting more and more of a urge to go back and run older content like The Unending Coil of Bahamut and time and time again I have mentioned how it was a shame that SE abandoned it after ARR.

    So this is where I kinda have some very strong opinions on this and I wanted to share them:

    Coil is one of my favorite raids hands down, the bosses are challenging when synced, it actually requires significant amount of progression, the fights are one of a kind, mechanics actually have to be followed, the story ties very heavily into the base game, and so on!

    So.. I have to ask, why is it SE abandoned it so clearly? Is there -any- way that they can revive it? Giving players a chance to experience what those of us who have played since ARR managed to?
    I agree-- the Coil raids and Allagan related storyline in particular were always a solid favourite of mine because of the wonderful story, the evolution of the Leveilleur twins and for the dynamic raid mechanics.

    However, to get a proper sense of why it was-- as many players might think-- "abandoned", you have to understand the history that went with it:
    • The Coils were essentially the very first high level raid of ARR-- at that time, the Devs were still experimenting with various game mechanics, queue times, network issues and player base participation. Which is why it was such a big deal when Blue Gartr (my former FC on my main character's server, Excalibur) were the world first to beat it.
    • To give you a perspective, only about 7.4% of all players on PC/PS3/PS4 had beat T5 or Coil Turn 5 by Fall of 2014 (a year after ARR release)-- I forget the exact numbers but it was a huge debate on the forums at the time about how difficult it was due to gear progression and several other factors.
    • Then there was the massive bottleneck created from players not being able to beat the original Titan Hard Mode-- which also required players to beat Garuda Hard Mode. Beating Titan Hard Mode unlocked Coil and --if I remember correctly-- the beginning of your relic weapon journey.
    • The massive bottleneck however was created from network issues and adequate gear stagnation which prevented players from clearing it-- as such the frustrations mounted and only about 1% of the player base could advance through Coil. This is one of the reasons why the Devs introduced the Echo to help more players and Casuals facilitate clears.

    Trust me-- you did not want a return of that era. Now, if the question is whether the Devs should make a new iteration of Coil? That might be possible but it will be much better suited to 7.0 or whatever questline that will take us into the Allagan Empire of the past.
    (1)

  2. #22
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Ramesses View Post
    I agree-- the Coil raids and Allagan related storyline in particular were always a solid favourite of mine because of the wonderful story, the evolution of the Leveilleur twins and for the dynamic raid mechanics.

    However, to get a proper sense of why it was-- as many players might think-- "abandoned", you have to understand the history that went with it:
    • The Coils were essentially the very first high level raid of ARR-- at that time, the Devs were still experimenting with various game mechanics, queue times, network issues and player base participation. Which is why it was such a big deal when Blue Gartr (my former FC on my main character's server, Excalibur) were the world first to beat it.
    • To give you a perspective, only about 7.4% of all players on PC/PS3/PS4 had beat T5 or Coil Turn 5 by Fall of 2014 (a year after ARR release)-- I forget the exact numbers but it was a huge debate on the forums at the time about how difficult it was due to gear progression and several other factors.
    • Then there was the massive bottleneck created from players not being able to beat the original Titan Hard Mode-- which also required players to beat Garuda Hard Mode. Beating Titan Hard Mode unlocked Coil and --if I remember correctly-- the beginning of your relic weapon journey.
    • The massive bottleneck however was created from network issues and adequate gear stagnation which prevented players from clearing it-- as such the frustrations mounted and only about 1% of the player base could advance through Coil. This is one of the reasons why the Devs introduced the Echo to help more players and Casuals facilitate clears.

    Trust me-- you did not want a return of that era. Now, if the question is whether the Devs should make a new iteration of Coil? That might be possible but it will be much better suited to 7.0 or whatever questline that will take us into the Allagan Empire of the past.
    Truth. The most people can hope for in revisiting arr content is Unreal or a new storyline.

    Even minilvl sync isn’t accurate due to job changes over the years. Not to mention the server stability.
    (0)

  3. #23
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Kaurhz View Post
    Sure if your intention is to cheese strat it then that's an entirely different story but how about doing that at Level 50, and on every single encounter for a good 11 minutes straight versus at Lv60 with 4 people at +120 above the Item Level cap for the game at the time. Or even executing the mechanics in the way that the developers intended for you to do so, a completely different story then. My point still stands that mechanically these fights were quite easily a cut above normal mode, and as I said, Extreme/Savage, so somewhere between, but I guess this largely comes down to subjectivity than anything. In normal mode, I can queue up and be done within 1-3 wipes at most on any given Eden encounter. Comparatively, coils, even T5 back when I did it nearing the end of ARR was mostly party disbands with people not baiting Divebombs appropriately, nor handling Dreadnaughts, or avoiding Twisters/overlapping them. To a degree, the same reigns true even today with a lot of PF parties on Blue Mage. It took quite a while for people to stop getting divebombed into the wall, see the Twister cast and move around, or burst down dreadnaughts before they decided to wreck people.
    This is very true, though my point was that they're not really above current savage content when the option to severely cheese them exists.
    All I was trying to convey is that many of them are only challenging if you let them be.
    (0)

  4. #24
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,670
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by ItMe View Post
    This is very true, though my point was that they're not really above current savage content when the option to severely cheese them exists.
    All I was trying to convey is that many of them are only challenging if you let them be.
    If we wanted to get into specifics then cheese mechanics have existed for a long time, granted just not as glaringly obvious as the spin strat, but this strat 'should' exist for nigh on every single boss, it's just variable how difficult or easy it is to pull off.. Exists quite extensively in Palace, but that's different content. But again, normal being between Extreme/Savage, something I didn't really adequately convey in my original post, with Savage SCoB stacking quite well all things considered.. I'm just not willing to readily accept them being in-line with current normal mode, considering the presence of enrages, albeit perhaps lenient; something that pretty much doesn't exist in Normal mode, mechanics are also somewhat egregious with a lot of them potentially leading to instagib, and several times thereover in a single fight, something which you scarce see in current normal mode content. I can quite easily go into any Normal mode encounter of any tier between Gordias and Eden's Verse normal, even when they were current.. But a LOT more complications would arise with doing Coils, different times, different players sure, but the ability of the general populace has gone largely unchanged.

    Though I'm not particularly sure why I'm fussed or arguing the point considering I'm wholly in support of them reviving Coils. I just wanted to argue the point that I don't believe Coils is Normal mode in the same sense of our current normal modes.
    (0)
    Last edited by Kaurhz; 02-21-2021 at 07:28 AM.

  5. #25
    Player
    Vickii's Avatar
    Join Date
    Aug 2015
    Location
    Gridania! <3
    Posts
    599
    Character
    Elise Marie
    World
    Cerberus
    Main Class
    Scholar Lv 90
    If they remade coils you almost certainly wouldn’t get what you want.

    It would most likely be remade to the level that the current content is.

    If you played wow think of what they did when they redid Naxx. Same thing but doable with a random unorganised group. That’s what they’d do to Coils.
    (2)

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