Quote Originally Posted by Gemina View Post
A bit more rotational complexity and MP management used to be things that were very much part of the game for healers. They are pretty much gone now, so why would you think they would revert to old systems, especially when they didn't work?
They didn't work - how exactly? Were those more complex healer kits and MP making it impossible to clear content? Nah, every tier before SHB has been cleared just fine so that certainly worked. Were they unattractive for majority of the healer playerbase? Don't think so, given how many people are asking for them to be back, I also don't recall any requests to "remove healer dps spells" in Stormblood. There have always been people complaining about being expected to dps while healing, but that's caused by traditional healer mentality, not the complexity of rotations and is in fact "worse" with the simplified damage kits, as people are even less forgiving to "pure healers" now that dps is so easy to do - and so these people are still unhappy about being pressured to dps.

Quote Originally Posted by Gemina View Post
With that in mind, the desire for more complexity within the healer kits sounds a lot more like gatekeeping than it does making healing enjoyable for everyone. After all, accessibility works in direct contrast with exclusivity.
It's not exclusivity at all though. Increasing the healing requirements drastically to reduce the downtime would be gate keeping, since you'd need to actually get better at healing to continue participating in content at all. If the damage rotations were made more complex again, then the less skilled healers could still clear encounters like they do now, they would just do less dps which is not their primary role - and even they could eventually simply get better with practice.
Adding complexity to the healer dps is the only way to increase the skill ceiling - and thus enjoyment for the masses of disgruntled veteran healers - without making the healing itself more difficult and actually hurting the role's accessibility.

If the concern is not meeting dps checks due to lowering the average healer's output, then the devs could just lower the requirements to account for that(insert the outdated "we don't take healer dps into account in dps checks" quote), and it would actually make the "pure healers" happier at the same time since they wouldn't be expected to deal high dps, so it'd cater to more than one type of player simultaneously.