Quote Originally Posted by Dogempire View Post
It's kind of unfortunate because simply upping rotational complexity across the board for all healers would go a long way towards reducing boredom, as would making MP more scarce so that MP management becomes a bigger issue and piety and efficient resource usage become important, but that's just not going to happen.
This basically ignores what the poster you quoted is pointing out. If you understand why the devs have to do certain things, then you immediately know exactly why the rotational complexity and harsher MP management aren't going to happen. But that isn't completely accurate, is it? A bit more rotational complexity and MP management used to be things that were very much part of the game for healers. They are pretty much gone now, so why would you think they would revert to old systems, especially when they didn't work? There are times in all the content I participate in where it would be really bad if I had to worry about where in my DPS rotation I am in while also having to worry about players who fail mechanics. There are times where I run out of MP. I am also far from infallible, and screw up all the time.

When I think about the healers who were actually capable of optimizing their kits while keeping everyone up in comparison to your every day run of the mill healer, there were only a handful. With that in mind, the desire for more complexity within the healer kits sounds a lot more like gatekeeping than it does making healing enjoyable for everyone. After all, accessibility works in direct contrast with exclusivity. I am fine with having very few DPS abilities as a healer. I am not fine with being punished when myself and me mates get stronger and better at handling mechanics. Makes absolute, zero, sense.