4% 2%...these are insufficient for 15 seconds. You can't see those without a parser.
Royal road affecting lord of crowns would be a bit pointless, you could cast gravity.
We now know the reason for terrible utility on most jobs in shb was not because of balance despite claims on this forum, but because SE incorrectly thought that the bigger numbers and variety of buffs put off new players. With the stat crunch and myriad of complaints we should be able to get noticable and variable buffs back.
For players concerned with optimisation- optimisation isn't the most important thing about a job. The most important thing is the fun factor, and a lot of people loved the rng and flavour of the cards.
Here's an alternative that focuses on fun first
First:
Divination deleted
Draw and play recombined. Cards last until you play, RR or MA them, Undraw deleted, spread returned as a card holder
Draw can only be used every 30 seconds assuming no card is in hand.
Up to 2 card effects can be on a player at once (so 2 astros aren't fighting over cards)
Redraw: Now only has 2 redraw on a 60 second recast. Card removed in this manner will be drawn on your next draw
Royal road: Now has stacking properties. Cards stacking in this way are removed from the deck until a card is played normally. You get 2 RR effect stacks at 60, and 3 at 80. When a card is played using royal road, it will use the royal road buff to differentiate it
AOE- Balance and spear
Potency- ewer and spire
Duration- arrow and bole
Sleeve draw: Gives 1 of the missing royal road effects, recast 150
Lord and lady retain their current effects but effect is boosted to 10% Lord gives 10% to the astrologian casting the card on themselves when no melee or tank available (this is for situations like POTD, eureka, bozja and open world)
Cards
Balance: 12.5% damage boost for 30 seconds
Bole: grants 15% mitigation and a convelesance effect for 30 seconds
Ewer: restores 3000mp over 15 seconds regardless of other effects. Effect is written as 3% mp over 15 seconds, so if it gets extended, another 3% per tick happens
Spire: Extends current buffs by 12 seconds and grants a bloodbath effect for 30
Arrow: reduces auto attack delay and makes all spells instant cast for 15 seconds
Spear: Increases Dhit and crits by 20% for 20 seconds. % based positive effects alway proc
This gives back the fun cards used to have while retaining minor arcana so no cards are wasted. RR now also makes it worthwhile to sacrifice a balance or spear to redraw or RR if the parser is saving up for a full royal play. (Aoe+duration+boost)


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