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  1. #41
    Player
    Infindox's Avatar
    Join Date
    Jan 2017
    Location
    Ul'dah
    Posts
    1,335
    Character
    Absenthine Starfrost
    World
    Faerie
    Main Class
    Red Mage Lv 100
    1.Personally, imo, there needs to be some sort of daily/weekly reward system in there. This is also something I wish Eureka got, but they did at least put in EXP gain in the Challenge Log for that area. Maybe do something like that for mettle?
    2. Rip Castrum out and make it queueable from outside in Gangos like DR is. Only reason is so this can be beatable in the future. I know in the LL they pointed out they know this is a bottleneck, so I'll wait to see what they come up with.
    3. Make the essences and lost actions better explained in game and add a reward system (becides the earrings) which rewards for collecting them.
    4. Make the drops the same in Bozja as they are outside. (Really I'm tired of running CT raids please.....)
    (2)

  2. #42
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Infindox View Post
    1.Personally, imo, there needs to be some sort of daily/weekly reward system in there. This is also something I wish Eureka got, but they did at least put in EXP gain in the Challenge Log for that area. Maybe do something like that for mettle?
    There actually is, for Delubrum Reginae; there's a weekly repeatable quest which awards you Bozjan gold coins and mettle for running Delubrum. I agree Castrum could use something similar. Immediately, if not sooner.

    Quote Originally Posted by Infindox View Post
    2. Rip Castrum out and make it queueable from outside in Gangos like DR is. Only reason is so this can be beatable in the future. I know in the LL they pointed out they know this is a bottleneck, so I'll wait to see what they come up with.
    I suspect it's not 100% easy to do this, since Castrum is seemingly implemented as a FATE within a zone (albeit a FATE in a portion of the map you can't normally reach), rather than an instanced duty in its own right. I'd be surprised if it wasn't possible at all, but I imagine ripping what is likely the most complex FATE in the game out of its zone and turning it into an instanced duty isn't a simple matter of flipping a single flag in the code either.

    (Unless you do something hackish like make it instanciate the entire Bozjan Southern Front, then just automatically throw everyone into the Castrum CE and force them to commence. Which would... probably work in a technical sense, yes. But I suspect there are serious downsides as well, not all of which may be visible to us; it could be things like how instanced Exploratory Zones a'la Eureka and Bozja are allocated servers when needed, versus how dungeons/raids are.)

    So while I agree they need to do this, I'm not holding my breath expecting it to happen overnight. (Even if it really should have been done with 5.45, yes.)
    (0)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  3. #43
    Player
    Infindox's Avatar
    Join Date
    Jan 2017
    Location
    Ul'dah
    Posts
    1,335
    Character
    Absenthine Starfrost
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Packetdancer View Post
    There actually is, for Delubrum Reginae; there's a weekly repeatable quest which awards you Bozjan gold coins and mettle for running Delubrum. I agree Castrum could use something similar. Immediately, if not sooner.
    I know there is for DR, my apologies that I didn't say. It's one piece of the Judge gear a week pretty much. I think there should be something like that for Castrum though, or Bozja in general (like, say, do x amount of CEs or Skirmishes, get mettle and maybe something else)

    Quote Originally Posted by Packetdancer View Post
    I suspect it's not 100% easy to do this, since Castrum is seemingly implemented as a FATE within a zone (albeit a FATE in a portion of the map you can't normally reach), rather than an instanced duty in its own right. I'd be surprised if it wasn't possible at all, but I imagine ripping what is likely the most complex FATE in the game out of its zone and turning it into an instanced duty isn't a simple matter of flipping a single flag in the code either.

    (Unless you do something hackish like make it instanciate the entire Bozjan Southern Front, then just automatically throw everyone into the Castrum CE and force them to commence. Which would... probably work in a technical sense, yes. But I suspect there are serious downsides as well, not all of which may be visible to us; it could be things like how instanced Exploratory Zones a'la Eureka and Bozja are allocated servers when needed, versus how dungeons/raids are.)

    So while I agree they need to do this, I'm not holding my breath expecting it to happen overnight. (Even if it really should have been done with 5.45, yes.)
    Also yes you are right, I just feel like they need to do SOMETHING with queuing in there. Rewards aren't going to help much.
    (0)

  4. #44
    Player
    Vickii's Avatar
    Join Date
    Aug 2015
    Location
    Gridania! <3
    Posts
    599
    Character
    Elise Marie
    World
    Cerberus
    Main Class
    Scholar Lv 90
    I think Bozja is fine with the exception of castrum. This needs to be removed from bozja and added to the LFG queue, and they need to remove the mettle penalties and make it easier.

    Any buff they give to the rewards is only a bandage, it will still die over time and it’s too crucial for other content. DR will likely go the same way.
    (2)

  5. #45
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    Many thanks for all your suggestions
    We will see what tomorrow's hotfixes bring.
    (0)

  6. #46
    Player
    Raiya's Avatar
    Join Date
    Aug 2011
    Posts
    461
    Character
    Raiya Li
    World
    Ragnarok
    Main Class
    Dancer Lv 100
    Honestly if I had criticism's it's that Mettle Loss should just go in the sin bin in general, it's a pointless mechanic and utterly unnecessary, feel's like it was thrown in as an afterthought from Eureka. All it really accomplishes is to stress people who will eventually rage quit or give up before they have the patience to learn. Some mechanics from bosses are also extremely random and punishing, Soviet Chocobo being one of the Notorious ones as well as that Robot that spams Lazers and Flames while rotating, can get clipped without realising it and die.

    Honestly if they want to add something to this they should either add the dyed relic's from Memoria Miseria as Random Boss Drops to encourage people to farm it, or add items in that would allow us to upgrade the weathered i430 job gear and weapons to an i500/520 item for glamour and catch up purposes, this expansion has been unusual in that there's been no way to upgrade this gear unlike the previous Job Gears added in previous expansions. This would definately motivate people to do this (unless they've been intentonally holding this back for something in 5.5)

    As for Castrum and Delibrium, both are well designed instances and would be better off being just added to the Duty Finder, if they don't wish to remove mettle loss it should certainly GIVE mettle, the fact that the bosses give nothing more than a paltry few coins it's well.... a real motivation killer. The excess grind for the relic also doesn't help, it should certainly give more than one item a run especially considering you could get 2 or 3 in a run of Palace of the Dead 51-100.
    (3)

  7. #47
    Player
    EtherRose's Avatar
    Join Date
    Aug 2013
    Posts
    355
    Character
    Ether Rose
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by Teraluna View Post
    There has been quite a lot of negativity in regard to current Bozja.
    In an effort to turn this around into something positive, what would your constructive improvement ideas be?

    It may work better if your improvement ideas follow the numbered format below. Of course some ideas may take a little longer than a single line to explain, it's just that concise answers provide clarity and are easily read

    1).........
    2).........
    3).........
    4)
    5)
    etc
    The main reason why there is negativity regarding it is because most people expect it to be a walk in the park. They want everything handed to them on a silver platter and a trophy for not doing much. I do agree the rewards need a little touch up but people need to understand that this is endgame content and not a walk in the park. They will ease it up patch by patch like they did eureka as it becomes more obsolete.
    (0)

  8. #48
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,534
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by EtherRose View Post
    The main reason why there is negativity regarding it is because most people expect it to be a walk in the park. They want everything handed to them on a silver platter and a trophy for not doing much. I do agree the rewards need a little touch up but people need to understand that this is endgame content and not a walk in the park. They will ease it up patch by patch like they did eureka as it becomes more obsolete.
    The relic isn't supposed to be endgame content. Or at least no more than a casual endgame. That's where they screwed up here. They're trying to force a player base that has zero interest into this content and mucking it up for anyone who does, rather than letting both sides enjoy the content they enjoy and avoid the content they don't.
    (1)

  9. #49
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    They seriously need to attach more rewards to savage Delubrum if they don't want it to die out once interested players have gotten their initial clears for the mount and minion.

    Unlike Baldesion Arsenal, you need to have 48 people just to queue in, and the DPS checks are largely tuned around that many players, whereas you can get away significantly fewer players then the cap in Baldesion and still clear.

    I think at absolute minimum, they should make a full run of savage drop five timeworn artifacts instead of one to encourage people to use it for the relic grind over normal assuming you can get a competent group.
    (0)

  10. #50
    Player
    Puremallace's Avatar
    Join Date
    Nov 2019
    Location
    Eorzea!
    Posts
    847
    Character
    Pure Mallace
    World
    Siren
    Main Class
    Paladin Lv 100
    1. Get rid of mettle loss. Like seriously Square Enix 95% of your playerbase is casual even the Japanese and you thought adding grindfest mechanics from Ultima Online was a good idea? Just because I do not derank does not make me feel better about losing 700k if I even attempt a Savage Delubrum run.

    2. Add it to the duty finder queue along with Castrum... btw this is the same dev that does not allow you to skip cutscenes in Prae but adding Castrum Lactoris to the duty finder is beyond their abilities? Not putting Castrum into the duty finder has been an incredibly short sighted decision very out of line with what I have come to expect from Square Enix.

    3. Stop making consumables overwrite each other. This is an extreme Korean grind concept that never works.

    4. If the goal is the gear then bump it up to 530ilvl because NOONE is farming 510 gear...like seriously who designed that?

    5. To late to fix this but the mount never should have been able to be put on the auction house. Instead it should have been like a 500 coin reward or something. Just being able to buy the Gabriel mounts off the AH eliminates like 99% of the reason people would even step foot in Bozja. You would think the guys who invented the Osma mount that people still farm in BA would realize this that is locked behind a 60 lvl GRINDDDDDFESSSTTTTTT in Eureka.

    6. Allow people to swap roles. Expecting people to know the ins and outs of the action system that is pure RNG anyways so you get this pretend blue mage thing with bosses that hit like freight trains and have 3 times more health then is required makes it all make very little sense.
    (2)
    Last edited by Puremallace; 02-16-2021 at 01:18 PM.

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