Quote Originally Posted by Rymi64 View Post
Because they have to appeal to the casual player. The casual player isnt likely to go into savage and such so they thats where they can actually cause things to hurt. Every normal fight has to clearable even for the casual player
My counter to this is that Amarout and Mt. Gulg, both fights required to clear MSQ are harder than any other dungeon we've gotten in ShB. They should've been the standard difficulty going forward for lv80 content. They weren't. Doesn't matter what ilvl you had, certain pulls in both dungeons, while not anywhere near EX or Savage content, was still difficult to pull off.

Some adds in Amarout targeted Healer/Dps and the tank could not pull aggro off them. One in particular debuffed your healer. In Mt. Gulg there were plenty of mobs who hit the tank hard from start to finish. The boss fights in both imo become snooze fests like normal, but at least in this respect SE can take notes:

More priority targets and harder hitting mobs is not asking for too much.

Also closer ilvl gap would be nice. Mt. Gulg and Amarout? Min ilvl 390/410 respectively with a sync of 420/440. Why is the Twinning and Akademia min 410 but their ilvl sync goes up to 470?