E12s is a decent step up from E8s, but it ends there really. E9+10s are just as easy as last tier to heal and e11s involves pressing Medica II for a few Burnished and a mitigation check for Cycles. I like Cycles, but it's one mechanic that some groups already skip.
E12s is definitely a mitigation check more than a heal check in some spots, where raidwides simply require a shield or you die.

Normal is just as light on damage as ever. Still, it's something that they're testing the waters on higher damage intake, so we'll just have to hope they develop on that.

Quote Originally Posted by Sylvain View Post
To me the fight designer are more to blame. It's specifically their job to design fight and be sure all 3 roles are invested.
One issue is there is no proper heal designer on the team that we know of. They simply don't have a designer dedicated to healers, so healers are designed by developers who don't main the class.