
Macros + /recast for FFXI lolIt isn't stupid to use macros, it's stupid to ask for a classic FF menu when then you'd be using macros even for a single action, coz then you wouldn't even see the battle UI but just the macro UI, which wouldn't be much different from the one we have now...
Seriousely, did anyone who played XI EVER used the battle menu? '>.>
Im an avid controller user even from FFXI(ps2). I haven't much issues with the action bar at all. Its basically like macros. I do wish some of the icons didn't look so similar though lol

This. The generic icons look too much alike and I find myself using them based off memorizing where I put them and not by seeing a name or accurate icon.
And I agree the action bar is already like the XI macro system, but the macro bar in XI (and XIV) has the advantage of custom labels and the fact that it will attempt to run a command regardless of if the game thinks a spell's recast is up or not. In both XI and XIV, the spells/abilities might be cooled down on the server but not at the client. Macros conveniently get around that by pushing the command to the server no matter what. With the action bar you can't even attempt to use it til it lights up, and that sucks when you have to select a target afterwards. With a macro you can have <stpc> and have them targeted and ready to cure exactly when that spell becomes available again.
The action bar wouldn't even be that bad if they gave you the option to just expand all 3 lines to be visible at once so you can see all your cooldowns, then move the macro bar someplace else so it doesn't cover. This way you could spam your Cure macro or whatever as you see the countdown hit 00:00.
Last edited by Brigandier; 02-12-2012 at 08:33 AM.
Account deactivated. Holding out for Guild Wars 2.
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