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  1. #661
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Putting all my money on:

    * A Mage Knight hybrid-type melee job (a la Mystic Knight, Rune Fencer, Templar, Ravager, etc)
    * Maiming/Slaying gear, for an Armored Knight aesthetic
    * Fighting style is an homage to the classic "Spellblade/Sword-Magic" command, based around enchanting its melee swings with elemental attributes a la Seat of Sacrifice

    I wish I could be more specific on what its name or weapon would be, but as shown above, the wielder of "Spellblade" is perhaps the least consistently-named job in the series (for all we know it could be straight-up "Moon Knight"), and as we've seen with Nouliths, the latter could be literally anything including weapons the devs have made up. Hammers, scythes, dual swords, whipblades, magic glowsticks, whatever.

    "A job that enchants melee swings? That's too close to Red Mage!" If you believe this unironically and advocated for Time Mage healer, Thief, Assassin or Berserker, I don't want to hear it. The series has made plenty of distinction between Spellbladers and Red Mages in the past, Red Mage has never had a monopoly on weapon enchanting, and I'm sorry if you can't see past your personal fantasies for what the devs interpret as a Caster DPS.

    Quote Originally Posted by Calysto View Post
    Was the "we're adding a 4th tank/3rd ranged so everything is balanced" in 5.0 a lie ? now there's a distinction between melees and a subclass between healers.
    Next classes they should add are a limited job since blu is alone and a new rng gatherer since fisher is alone
    First I should point out that a new healer was a long-time coming. We haven't had one since Heavensward (and even then it was a result of a fluke), a Healer role rework has been overdue, and the removal of Nocturnal Sect Astrologian comes as little surprise amongst raiders.
    Bearing in mind that when the devs went into Shadowbringers, they reworked the tank role with the initial intent to make a Main Tank/Off Tank subclass division -- which was the driving force behind adding Gunbreaker and setting up the "four in each role" balance -- but ultimately went with just giving each Tanking job the ability to perform both functions.

    Now with regards to melee, much as I may dislike it, it depends on how the devs choose to count roles to define "balance" among the roles. Several people in this thread have pointed out before that what would have made melee a high priority is that we're currently bouncing 6 ranged jobs (even if they have strict Physical/Magical subdivisions) versus only 4 melee. Assuming a meta raid composition intended to house 2 ranged and 2 melee, the latter two slots have less diversity than the former two. And that's before we touch on armor drops, with Maiming and Scouting being the top priorities for diversity, and Casting/Aiming kind of... bloating.
    So no, I wouldn't say the devs "lied", just that it's such a bizarre distinction and broad definition that most of us who took it at face value were blindsided. That's part poor communication on their end, part wistful interpretation on ours.
    (2)
    Last edited by Archwizard; 02-09-2021 at 10:44 AM.

  2. #662
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,889
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    So the developers commented recently that the new Melee DPS will use Maiming gear so if anyone want to use the new job then the Maiming gear is what they want to farm now for cosmetics and leveling up process.

    this will now make the new Melee DPS the 2nd Job that use Maiming gear and I do have to say it is about time we got a 2nd Maiming gear Job.

    Weapon is still unknown though so wait until May reveal to find out.

    ------------------------------------------

    That aside, I think with this new Job they maybe trying to reinvent the Scythe Dark Knight from FF11 if the weapon really is Scythe weapon.

    With Maiming gear being the possible chosen gear and a Scythe weapon with powers related to Death. It is giving off a lot of feeling they are trying to bring back the FF11 Dark Knight but reinvented as a new type of Job.
    (1)
    Last edited by EdwinLi; 02-09-2021 at 01:26 PM.

  3. #663
    Player
    Rymi64's Avatar
    Join Date
    Dec 2020
    Posts
    299
    Character
    Ren Crowe
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by BasicBlake View Post
    I'm no game expert but how does adding another melee into the spot of the melee that is already invited over the other melee dps going to fix any of this. Now it's just going to be the new melee, or the new melee plus drg taking up the 1-2 melee spots in raid. Leaving the same melee as before not getting invited...
    They are talking about how the whole of ff14 drg has always had maiming armor to itself not that dragoon gets invited too often to parties. Which makes sense since every other job except ninja and drg share an armor set with at least one other job so its nice to seemingly be getting another job that will share maiming gear. Plus i'd argue people take ninja more than they take dragoon simply for trick attack but also its not like there are plenty of people excluding a specific melee its just that more people enjoy ninja and dragoon
    (0)

  4. #664
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,889
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rymi64 View Post
    They are talking about how the whole of ff14 drg has always had maiming armor to itself not that dragoon gets invited too often to parties. Which makes sense since every other job except ninja and drg share an armor set with at least one other job so its nice to seemingly be getting another job that will share maiming gear. Plus i'd argue people take ninja more than they take dragoon simply for trick attack but also its not like there are plenty of people excluding a specific melee its just that more people enjoy ninja and dragoon
    Ya they are talking about how Dragoon been one of the very special case of not sharing a armor set with any job since 2.0. There has been a demand for a new Maiming Armor Job for quite a while within a certain percent of the player base and in my opinion, it is nice we are finally getting a new Job that will use the Maiming armor sets.

    I am honestly surprised it took them this long to introduced a 2nd Maiming set Job but I guess it is mostly due to how a good amount of possible new jobs for DPS category may fit more into Aiming, Castering, and Striking.
    (1)
    Last edited by EdwinLi; 02-09-2021 at 02:45 PM.

  5. #665
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by EdwinLi View Post
    Ya they are talking about how Dragoon been one of the very special case of not sharing a armor set with any job since 2.0. There has been a demand for a new Maiming Armor Job for quite a while within a certain percent of the player base and in my opinion, it is nice we are finally getting a new Job that will use the Maiming armor sets.

    I am honestly surprised it took them this long to introduced a 2nd Maiming set Job but I guess it is mostly due to how a good amount of possible new jobs for DPS category may fit more into Aiming, Castering, and Striking.
    same--my friendgroup was expecting dancer to use scouting gear when it was announced for largely the same reason--ninja/scouting armor are another thing that's not shared with anyone else (it also still all scales off of DEX, so it wouldnt really matter that it was ranged or not) but alas.
    (1)

  6. #666
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,889
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by SpiralMask View Post
    same--my friendgroup was expecting dancer to use scouting gear when it was announced for largely the same reason--ninja/scouting armor are another thing that's not shared with anyone else (it also still all scales off of DEX, so it wouldnt really matter that it was ranged or not) but alas.
    I think it is due to how they use their armor design, stats, and range types when it comes to which armor type they place a Job in.

    Since Scouting is for Melee DEX DPS Jobs that use Leather style armor design or a style of cloth armor, a new job that will be the 2nd Scounting Set Job will have to be a Melee DPS that use Dex.

    So we know if a new Scouting armor Job is introduced, it will be a Melee DPS but if it is a job that focus on Range DPS physical damage then it goes into Aiming.

    So far we have seen that the armor set category by Jobs are...

    Fending = Tanks Heavy Plate Armor
    Striking = Melee STR DPS Leather Armor or Cloth Armor
    Maiming = Melee STR Mail Armor or Light Plate Prmor
    Aiming = Range DEX Physical DPS Leather Armor or Cloth Armor
    Scouting = Melee DEX Physical DPS Leather Armor or Cloth Armor
    Casting = Range INT Magic DPS Cloth Armor
    Healing = Healers Cloth Armor
    (0)
    Last edited by EdwinLi; 02-09-2021 at 04:00 PM.

  7. #667
    Player
    Lumivyory's Avatar
    Join Date
    Dec 2013
    Location
    Amaurot
    Posts
    396
    Character
    Mia Cott
    World
    Omega
    Main Class
    White Mage Lv 80
    Quote Originally Posted by FoxCh40s View Post
    Someone on Reddit actually solved it.

    The album that T Shirt is referencing is produced by a man named Temple; it will be Templar.

    The Filth and the Fury; Halone is known as the Fury, hence it will be a Ishgardian based job.

    It means we will be getting Aymeric's job. One Handed Sword job that everyone has been asking for forever. Before you go all, no way! The Samurai Sam Raimi theory was totally correct.
    Okay but what about the second shirt? It also features a Grim Reaper and as far as I know have no connection to the album from the first shirt.
    (1)

  8. #668
    Player
    Sairys's Avatar
    Join Date
    Jul 2017
    Posts
    184
    Character
    Senu'a Retkha
    World
    Ravana
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Archwizard View Post
    First I should point out that a new healer was a long-time coming. We haven't had one since Heavensward (and even then it was a result of a fluke), a Healer role rework has been overdue, and the removal of Nocturnal Sect Astrologian comes as little surprise amongst raiders.
    Bearing in mind that when the devs went into Shadowbringers, they reworked the tank role with the initial intent to make a Main Tank/Off Tank subclass division -- which was the driving force behind adding Gunbreaker and setting up the "four in each role" balance -- but ultimately went with just giving each Tanking job the ability to perform both functions.

    Now with regards to melee, much as I may dislike it, it depends on how the devs choose to count roles to define "balance" among the roles. Several people in this thread have pointed out before that what would have made melee a high priority is that we're currently bouncing 6 ranged jobs (even if they have strict Physical/Magical subdivisions) versus only 4 melee. Assuming a meta raid composition intended to house 2 ranged and 2 melee, the latter two slots have less diversity than the former two. And that's before we touch on armor drops, with Maiming and Scouting being the top priorities for diversity, and Casting/Aiming kind of... bloating.
    So no, I wouldn't say the devs "lied", just that it's such a bizarre distinction and broad definition that most of us who took it at face value were blindsided. That's part poor communication on their end, part wistful interpretation on ours.

    Well, tbh adding a Healer was also expected because of the comments around balancing out the roles because it seemed like the target was to bring them up to 4 each. The comments going into 5.0 indicate that they looked at it as a split of five roles, otherwise DNC should have been a melee instead which would have balanced out DPS as 5/5 melee/ranged. Not bumping physical or magical ranged up to four jobs indicates either yeah their previous statements (when taken in context with DNC being released) were misleading or there's a potential pivot in roles to treat ranged dps as one role rather than two.

    With the split... if you look at fflogs for Eden's Promise and Verse, you see a pretty consistent 2/1/1 average split of Melee/P.Ranged/M.Ranged. Puppets bunker on an alliance level it seems to be 5/5/4 and TEA seems to be 1/1/1 with the last dps slot varying? In effect, the "ranged slots" really work out as only having three options each as a result on top of those roles typically only having one actual slot they can fill.
    (1)

  9. #669
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,481
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Adding dancer as a physical ranged DPS balanced the physical options vs the magical options in the whole ranged DPS bracket.

    I also think people have probably been overestimating how much they care about maintaining some perfect balance between options in the roles, otherwise we'd have had a new healer added sooner.
    (1)

  10. #670
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Isn't there also the possibility that this could just be hinting at something else in the expansion? With the quote on the first shirt being directly related to a Hythlodaeus quote?

    Wasn't Yoshi P wearing a bugs bunny shirt when we got to see the first views of ShB and Gunbreaker?
    (1)

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