■6.0の新たな近接DPSジョブについて
Regarding the new Melee DPS
・竜騎士だけ特殊な立ち位置なので枠だけ言ってしまうとそこに足すことなったので、6.0新ジョブは近接DPSに決定した
"Since DRG is currently at a special position, if we're only talking about slots it was natural we add it there. Which is why we decided on having melee DPS as our second new job."
・DPSというロールをやりたがる方が基本的には多いので、拡張ごとに攻撃をするジョブが追加されないというのはないかなと考えている
There are many players who want to play the DPS role so they tend to add new job that specialises on attacking. It seems that there hasn't been an expansion where attack specific jobs isn't added for each expansion.
・近接DPSが厳しいということについて、ギミックを複雑にして高難易度を作ると移動や攻撃距離に制限があるジョブはどのMMOでも厳しくなり、これをどう回避していくのかについては常に悩んでいる
Regarding on how playing melee DPS is hard/rigid, Yoshida commented that it's never easy to play a job that has restrictions in movement or attack distance when facing complicated mechanics in high difficulty content no matter which MMO you play, so they are always worried on approaching the aspect of how to dodge those kind of mechanics.