Quote Originally Posted by Fullmoon64 View Post
Out of hype and boredom, I created a fan-theory spell/ability list for Sage level 1-70, as well as concept art for the job gauge based on my proposed theory for this new "barrier" healer's niche.

https://docs.google.com/document/d/1...it?usp=sharing

The job gauge concept art is at the end of the document.

Hint: It starts to get interesting around level 30.

I may eventually edit this later if I think of how to expand on it in a meaningful way through level 80 and 90 besides just boosting the pre-existing spells to more powerful versions.

Now, I know the potencies and stuff may not be super balanced (my mind doesn't work that way), but I tried my best to take the other healers and give Sage something similar, but different!

Do you have your own theories? Let me know what you think!

- Ozan

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Disclaimer: This is an original fan-made concept by me (Ozan Hikayeci [Gilgamesh]) based on how I think this class may work judging on what we have learned about the class so far. I do not claim to know how the class will actually work, nor do I own any materials resembling that which is copywritten by SquareEnix. I simply made this for fun, so take your over-critical attitude (if you have one) somewhere else! :P
So it has like a "mix" system of sorts? Just like all those Chemist concepts. I guess it makes for an interesting system.

The ability that turns your damage into healing is maybe too short in terms of duration. 5 seconds in this game is barely 2gcds, considering the offensive casts here are 2.5s long.