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  1. #1
    Player
    Exodus-E's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    506
    Character
    Swygnebb Ahldhyltsyn
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Kindled View Post
    What do you all think or suggest?
    I think they should keep the Egis around.
    Better yet: they should implement more to be applied/changed through a dedicated UI window (instead of text commands).

    On a related note, and after all these years, I'm real sick of people wanting to outright remove them under the pretense of "not being like past FF games" (like SCH or DRK currently are, amirite?).
    All while ignoring the established lore set up by this game's universe.

    Implement more Trances/Demi-Summons? Fair enough.
    Removing Egis? Absolutely not.

    Quote Originally Posted by Roda View Post
    The biggest two for me:
    1, don't take away me fighting alongside my carbuncle companion. I like pet casters. Having a familiar is important to me. Don't let imperfect execution scare you into thinking it can't ever work. Pet classes are a staple to mmos, and removing that niche would be a misstep for xiv imo.
    2, Don't make the summons do all the damaging work for me. I want to cast my own spells, and have my summon be a patner to supplement my damage, not have it be the entirety of my interaction with the target.
    Agreed 100%.
    They should simply improve on what's already there, as well as implement more pets (even if they're just cosmetics).
    (3)
    Last edited by Exodus-E; 02-08-2021 at 09:24 AM.
    Forever waiting on *new* Egis/summons (e.g. Ramuh-Egi).

  2. #2
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,374
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Exodus-E View Post
    Implement more Trances/Demi-Summons? Fair enough.
    Removing Egis? Absolutely not.
    So, then the SMN (and SCH for some of that matter) will be eternally cursed with this clunky gameplay because the devs can't make pets work optimally? I do hope they get rid of Egis play-wise not because I hate them, or because I don't think egi lore is worse than the 'classical summoner' thing, but simply because it doesn't work well.

    If somehow they would announce "Hey we upgraded the game's code and now pets can be reworked!" then I'd be all for it... But if they cannot, I'd rather have SMN go to another direction.
    (1)

  3. #3
    Player
    Exodus-E's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    506
    Character
    Swygnebb Ahldhyltsyn
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Raikai View Post
    So, then the SMN (and SCH for some of that matter) will be eternally cursed with this clunky gameplay because the devs can't make pets work optimally? I do hope they get rid of Egis play-wise not because I hate them, or because I don't think egi lore is worse than the 'classical summoner' thing, but simply because it doesn't work well.

    If somehow they would announce "Hey we upgraded the game's code and now pets can be reworked!" then I'd be all for it... But if they cannot, I'd rather have SMN go to another direction.
    That's what I meant with my "improve on what's already there", yeah.
    I merely take offense on those who want stuff removed (based on their own "ideal" image of a given thing) instead of finding a way to further adjust/fix what we currently have.
    (3)
    Forever waiting on *new* Egis/summons (e.g. Ramuh-Egi).

  4. #4
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,374
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Exodus-E View Post
    That's what I meant with my "improve on what's already there", yeah.
    I merely take offense on those who want stuff removed (based on their own "ideal" image of a given thing) instead of finding a way to further adjust/fix what we currently have.
    That would honestly be the best case scenario but I'm not really holding my breath with sphagetti code improvements. Actually I was, sorta, since Yoshi-P implied (or at least that was my understanding) in one of the interviews not long ago that something "big" would be coming to the game's structure. Something inside of me thought that it was honestly a code improvement, so they could bypass many things (sometimes even simple things) that they can't do because of it.

    But alas it we didn't have anything like that in the announcement... Unless it's something they're unvealing just in May.
    (0)

  5. #5
    Player
    Kindled's Avatar
    Join Date
    Sep 2013
    Posts
    11
    Character
    Kindled Lightbearer
    World
    Jenova
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Exodus-E View Post
    I think they should keep the Egis around.
    Better yet: they should implement more to be applied/changed through a dedicated UI window (instead of text commands).

    On a related note, and after all these years, I'm real sick of people wanting to outright remove them under the pretense of "not being like past FF games" (like SCH or DRK currently are, amirite?).
    All while ignoring the established lore set up by this game's universe.

    Implement more Trances/Demi-Summons? Fair enough.
    Removing Egis? Absolutely not.


    Agreed 100%.
    They should simply improve on what's already there, as well as implement more pets (even if they're just cosmetics).
    True, I would prefer if they kept the egis included, but maybe change their models to fit how the game has progressed since 2.0.

    Additionally, hopefully they can further develop the Egi Assault abilities so we can actually place the AoEs ourselves. I don't mind managing my pets as long as it doesn't take away too much from the damage. Although, this might be an unpopular desire since many people don't like the micromanaging involved.
    (0)