Sorry, but barf. I play every job in game and sage is extremely lame. The weapons is gonna eat up a ton of graphics.
If healer is pure heal and scholar is shell mage, why steal their functionality.
Just add to it astrologian I consider a "buff" healer. Sage could have been a "debuff" healer
Think aoe slow, gravity, poison, paralyze, stun etc BTW, that was supposed to be blue mage spot in my opinion.

As for other job if it must be a dps/melee, I wanted another "redmage" job without the distance. I reworking of geomancer/hammer weapons imbuing party with elemental effect and aoe damage while staying close. MAGICAL weapons trike could eat mp, as too would aoe pool damage.

I also feel the missing job should focus on Damage over time spells and debuffs, once again a perfect spot for blue mage. Also, the missing mage job should be a melee range fight.