The relic has always been aimed at the part of the community that likes grinding in order to obtain something and feel accomplished. It has never been intended to be for everyone, and neither it's enforced (I've never completed a single relic myself).
Ohh! Then I have to agree, that would be a very good idea! I don't dislike Bozja, but it's true it could be way better if it was more dynamic like the GW2 maps. I'm a big fan of how GW2 built its world, I feel it's unrivaled when it comes to MMORPGs; it's a bit sad that no other game has tried the same!
http://clovermemories.tumblr.com/
The grind isn't the niche content. It's things like CLL and DR. There's a market in the community for that sort of content. However, with previous relics, that part of the community could do the grind quickly and get their relics fast fast fast and that worked for them. There's another part of the community that tackles the grind at a slower pace and kind of incorporates updates into their normal daily processes. But something like CLL has a time limit, as we're seeing, when that niche group runs through it for everything it enjoys but abandons it because SE didn't make it worthwhile to keep running, and actually actively made it punish people in that niche group for doing so.
That group gave feedback to SE...which they just completely ignored. So they didn't do anything to make things better for the group that likes things like CLL by making it more rewarding for them.
And now they're telling the group that doesn't like CLL, who had the option to go do the former grind where they wanted at their own pace, that they have to clear this dead instance that the first group isn't keeping active because it punishes players for doing it.
So, nobody is happy. CLL is a huge bottleneck, it's not future proofed to stop this happening again, and they ignored feedback on how to make it worth doing.
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