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  1. #101
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    I lost so much from the first run... I mean seriously, in eureka you could die, but you didn't lose exp unless you released.
    (0)

  2. #102
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Deceptus View Post
    Doom is 2 screw ups. Problem is many of he attacks are instant kills on non tanks.
    That's why you use Essence of the Beast or the new one that drops from there that gives health and a damage boost. I plan on picking up a few before I go back in myself.
    (0)

  3. #103
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,648
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Goji1639 View Post
    You move on because the content isn't fun or rewarding; if it was either of those things people would stick with it beyond a few runs. Look at MSQ; the novelty for that wore off years ago but most players still run it frequently today. There's no risk of those instances dying at any point in this game's future, while DR released yesterday and could very easily be dead as early as next week.

    I'm not saying you're obligated to keep running it to help other players get their clears, but there's no reason to lie to yourself. It's not fun or rewarding, and the people pretending it is will stop running it just as fast as the people who are being honest.
    You're missing the point. It was fun... until we ran it enough times that it stopped being fun. I like pugging Savage, and combined have early 200 runs of E1-4. Guess what? After a while, it got boring despite me still enjoying all the fights (except E3S. That's a garbage fight). No matter how well designed something is, you'll inevitably burn out of it through sheer repetition. None of this is to say the rewards for DR and Castrum couldn't be better because they most certainly should. Frankly, the whole relic chain this expansion has been by and far the worst execution ever. It's seriously mystifying how poorly they've handled it—particularly this current iteration. Thus, the dev team deserves to be criticised. That doesn't mean DR itself isn't fun in a vacuum.
    (3)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  4. #104
    Player Ammokkx's Avatar
    Join Date
    Jan 2020
    Posts
    339
    Character
    Khenda Chelae
    World
    Exodus
    Main Class
    Dark Knight Lv 90
    I see the doom question pop up a few times here.

    I think it's a good mechanic, but the problem is introducing it in a 24-man raid with punishments for dying, no set party comp, no refills and locked behind a pretty dull grind (and castrum completion).

    This kind of mechanic is much better served in a standard trial/raid/alliance raid because the punishment for death isn't as steep.

    Also, losing mettle only doesn't matter if you already cleared all of the current requirements. You can start Delubrum before reaching 700k mettle, though, and are locked out of getting some lost actions until you actually reach max level. I don't think it's really fair to say "mettle doesn't matter" when it's still kind of a pain to obtain it in the first place.
    (4)

  5. #105
    Player
    Genz's Avatar
    Join Date
    Mar 2011
    Posts
    1,038
    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by LittleImp View Post
    Delubrum has some of the most creative encounter design we've gotten in a while, too bad it's being overshadowed by all the aggressive crying from people who struggle to do something as simple as pilot their character out of a giant orange circle.
    - "most creative encounter design"
    - "something as simple as pilot their character out of a giant orange circle"

    /think
    (0)

  6. #106
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,927
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    I think the relic dungeon is amazing. I don't have a problem with mettle loss and the raid will become a lot easier as people learn mechanics. I can see that already after having run it a few times. The issue for me isn't so much the dungeon or the raid design or the mettle loss but the number of times you need to run it in addition to all the uninspiring content for the relic stages as they exist at the moment for just one weapon.
    (1)

  7. #107
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by ForteNightshade View Post
    You're missing the point. It was fun... until we ran it enough times that it stopped being fun. I like pugging Savage, and combined have early 200 runs of E1-4. Guess what? After a while, it got boring despite me still enjoying all the fights (except E3S. That's a garbage fight). No matter how well designed something is, you'll inevitably burn out of it through sheer repetition. None of this is to say the rewards for DR and Castrum couldn't be better because they most certainly should. Frankly, the whole relic chain this expansion has been by and far the worst execution ever. It's seriously mystifying how poorly they've handled it—particularly this current iteration. Thus, the dev team deserves to be criticised. That doesn't mean DR itself isn't fun in a vacuum.
    I don't think "It was fun, but after a few runs I'm never touching this f'ing place again!" is the kind of "fun" SE was going for. The only way content like this survives is if it can remain satisfying through repetition, and any content that can't isn't "fun" enough. I'll repeat, look at every single roulette; they've all remained relevant and completable on a daily basis for years. Castrum, on the other hand, is only months old and people can't get the ONE clear they need to progress. DR is poised to be an even more spectacular failure. This content is trash.

    Insisting it's fun while piling on all of the excuses why you'll definitely be abandoning it as soon as you can is cute and all, but not very useful.
    (1)
    Last edited by Goji1639; 02-04-2021 at 11:43 PM.

  8. #108
    Player
    Puremallace's Avatar
    Join Date
    Nov 2019
    Location
    Eorzea!
    Posts
    847
    Character
    Pure Mallace
    World
    Siren
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Goji1639 View Post
    I don't think "It was fun, but after a few runs I'm never touching this f'ing place again!" is the kind of "fun" SE was going for. The only way content like this survives is if it can remain satisfying through repetition, and any content that can't isn't "fun" enough. I'll repeat, look at every single roulette; they've all remained relevant and completable on a daily basis for years. Castrum, on the other hand, is only months old and people can't get the ONE clear they need to progress. DR is poised to be an even more spectacular failure. This content is trash.

    Insisting it's fun while piling on all of the excuses why you'll definitely be abandoning it as soon as you can is cute and all, but not very useful.
    What is shockingly annoying to me is the fixes are easy I would think. Put it in the Alliance roulette and get rid of the mettle loss. I can deal with the doom mechanics by learning the fights but the mettle loss that then needs to be regrinded is ridiculous. Guarantee this will have the lowest Savage participation rate in FF14 history and I can confidently make that prediction now because the mettle loss there is 700k easy.
    (1)

  9. #109
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,425
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Encounter wise, I like it much, much more than Castrum. The mechanics are one of a kind and not hard to figure out on the run. I could beat it in my 1st run, and died just a couple of times while learning.

    Imo, Castrum should've worked like this from the first time, or at least being adjusted to do so.

    The mettle penalty is still kind of obnoxious, but irrelevant once you hit the rank cap, which can be obtained in a couple of days grinding the fates and CEs. The new item sets are very meh, considering the stuff that is available already... Maybe to gear up an alt job or something like that. Truth be told, the hairstyle and mounts are probably the only thing keeping people running Delubrum.

    One thing that is still disappointing is Castrum/Delubrum not giving job XP on completion. It would certainly give incentive to run them more often when you don't need anything else from Bozja.
    (1)

  10. #110
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Goji1639 View Post

    Since it's SE I'm guessing they learned nothing from Castrum and this is more of the same; and even the people talking about how great it is to have challenging content won't be running it anymore a few weeks from now, because they're all talk; they like the challenge ONLY because they know that it'll be impossible to clear for everyone who comes in late. They'll have what they wanted, and it'll feel extra special now that they know everyone else is effectively excluded because the content is dead.

    This kind of crap is why I really don't like MMOs.
    And the above is the kind of nonsense that makes me shake my head. As if everyone who likes it derives some evil glee from it because others will get excluded. The more participate and are willing to learn the better.
    (2)

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