I thought they looked decent, minus the glow, which I'm not really partial for in a general sense lol. I feel SE hits with maximum glow settings every time the things rank up lol. I hope they can find some more subtle glows (like in the sense the final weapon has activity but only to supplement the design and not "be the design").
For example the brotherhood sword in FFX is neat, if you imagine the "glow" for that weapon would simply be the sword bubbling and rippling about as if, or more like "because it", was made of water and dripping. The sword wouldn't be this huge glow. I imagine such intentional designs would take more time, but just my thought on them. More subdued and 'purposeful' animations. Maybe an eye on the shield moves about, or a katana glows red and dark through combat and then after a little while "drinks up" and sucks the purple/red energy and coloration up into the hilt (rated T version of a blood thirsty katana lol). Sun beams occasionally peer onto the sword of a Paladin while it gleams and radiates even in the dark. Animated tree staff for whm, perhaps that loses leaves as your mp % goes down. Weapons flaring up with energy when using a skill (but not as a 24/7 big glow).
Whatever, doesn't have to be a function response (like the mp %)- just stuff that kind of fits the vibe of the item and has a bit of story to it. Sure maybe the axe has something to do with rage so red fire is sort of in line, like dark knight with dark energy, but it's so big and screaming "I GLOW" that I find it's difficult to ascribe too much of a purpose beyond that it glows because it glows.
The knuckles and the katana look like off-brand glowing suzaku weapons![]()
Have you seen the crafter relics? They are quite nice.. the base uses the DRG blue dragon effect, and the main part has a dragon scale/mirrors effect, like you are saying here they glow but it’s related to the design.I thought they looked decent, minus the glow, which I'm not really partial for in a general sense lol. I feel SE hits with maximum glow settings every time the things rank up lol. I hope they can find some more subtle glows (like in the sense the final weapon has activity but only to supplement the design and not "be the design").
For example the brotherhood sword in FFX is neat, if you imagine the "glow" for that weapon would simply be the sword bubbling and rippling about as if, or more like "because it", was made of water and dripping. The sword wouldn't be this huge glow. I imagine such intentional designs would take more time, but just my thought on them. More subdued and 'purposeful' animations. Maybe an eye on the shield moves about, or a katana glows red and dark through combat and then after a little while "drinks up" and sucks the purple/red energy and coloration up into the hilt (rated T version of a blood thirsty katana lol). Sun beams occasionally peer onto the sword of a Paladin while it gleams and radiates even in the dark. Animated tree staff for whm, perhaps that loses leaves as your mp % goes down. Weapons flaring up with energy when using a skill (but not as a 24/7 big glow).
Whatever, doesn't have to be a function response (like the mp %)- just stuff that kind of fits the vibe of the item and has a bit of story to it. Sure maybe the axe has something to do with rage so red fire is sort of in line, like dark knight with dark energy, but it's so big and screaming "I GLOW" that I find it's difficult to ascribe too much of a purpose beyond that it glows because it glows.
I think they are all pretty good
besides Bard looks like some bed frame
ShadowBringers: Lets make this whole expansion be about Light
Curana Nexus / Holy Shield Nexus: You rang? (hell, most of the nexus weapons in general are super light charged)
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
What do you mean? Of course I adore my tree branch! /s
Same here. They have gone a little off the wall with glow effects in all the relics since them. I love how the 2.x relic glows were more subtle and enhanced the design instead of completely overshadowing it with bad particle effects.
These ones are hit or miss. The dnc sans the glow and blm are by far the best. I was going to do both but I am not running ST another 15 times and I am not running mhach and ivalice 36 times...each.
I actually like the katana. I like the black/red with the red hot blade. Hoping the final form will be a bit more unique, though.
Anything has got to be better than that mess that was Eureka's final forms.
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