Quote Originally Posted by Gemina View Post
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Unfortunately, for the majority of players, turning healers into pure healers was a massive mistake which is why we saw no whm's last expansion and very few healers this expansion.

Pressing 2-1-1-1-1-1 constantly when you are doing a fetch quest, fate, or boss fight with a semi competent party from level 4 to level 80 is not fun at all. Using your ogcds on cooldown and you've healed the party outside of floor tanks.

Everyone agrees that fluid aura is a waste currently. That's why we've had so many threads such as this one asking it to be buffed into being useful again (such as being turned into a silence) or replaced with water magic attack (which everyone has wanted since 2.0)


The reason why everyone wants 4.0 and 5.0 massive errors reverted is because that would be the easiest way for SE to correct this. Failing that they could add in proper new rotations as part of an actual overhaul rather than the mess SE brought out that nobody asked for.

Balance is not as important as fun. You can tweak balance numbers later, but you need the job to be fun.