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  1. #21
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Tsumdere View Post
    My only gripe is that there is no role lock. My first run took the nearly the entire lockout WITH NO WIPES because we had 4 DPS, 1 Tank, and 18 Healers. 18!!!!! I loved this raid otherwise, but this particularly run was pure torture just by nature of how long it took.
    Sadly people are not utilizing Lost Actions. This is the reason it's not class locked but the advantage is just wasted.

    Arise is almost better than Raise. Many classes have access to Cure I-IV. There are cheap Essences that give both tanks and healers a huge dps boost. For example a tank with Deep Martialist, Lost Arise and Cure IV is almost 3 roles rolled into one. Yet the majority of the raid are running rubbish Actions and healers aren't even thinking of doing dps.

    The lack of role lock should be a good thing so we can be creative. But people aren't bothered.
    (5)

  2. #22
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Mettle loss is aggravating, and I agree that getting hit with Doom after 2 hits is abit much....
    But otherwise Yay, Challenging Content that requires me to Pay-Attention and not just faceroll lol no effort required!

    I will extend that it makes no sense to make a duty in this format Takes away Mettle on failure and mistakes, but doesn't reward any on completion and success.
    Made this literally just feel like an obstacle tied to the story....and thats it. Little bummed its the same thing as Castrum...except Castrum I think gave token to get the best gear at the time....or barely 2nd best
    (7)

  3. #23
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Also....dude. Its Day1.
    Not everybody is gonna be good at this on the 1st day, lmao
    (3)

  4. #24
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    people still run BA to this day so Delubrum will be fine
    and about mettle only matters for the savage unlock rn it doesn't matter about attempts
    (1)

  5. #25
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,238
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    There's a weekly quest thats gives 3 gold coins for a DR run, you can trade those in for the Judge Armor, ilv510 with full meld slots.
    (0)

  6. #26
    Player
    kite384's Avatar
    Join Date
    Apr 2014
    Posts
    75
    Character
    Shugo Kunisaki
    World
    Leviathan
    Main Class
    Lancer Lv 100
    this raid difficulty is no different then any regular 24 player raid etc look at how easy they get overtime day 1 like some people pointed out o:
    (1)

  7. #27
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,543
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Puremallace View Post
    I am glad you enjoy raid fights that are 10+ min long where you make the most minor of mistakes or get any lag whatsoever you get an automatic death penalty with mettle loss that takes a lot of time to farm.
    You actually need to make a mistake twice for that.
    Getting a debuff with the next one instigating doom is actually pretty forgiving and a decent way to continue the fight while learning what not to do.
    (8)

    http://king.canadane.com

  8. #28
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Most raids will just straight up kill you for failing a mechanic more then once due to vuln stacks.

    The doom basically just makes it so even the tanks have to pay attention now.
    (3)

  9. #29
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    I find it enjoyable. The steep curve to learn the mechanics so that you don't get hit with incurable doom is nice. I just finished my second run of it(for the weekly quest) and raised 58 people in there alone. Definitely a good way to get the "raise 500 in the Save the Queen area" achievement. Would definitely be better if they gave you mettle for killing each of the bosses, as that is something that was an issue with Castrum to begin with(not sure if it's changed at all with 5.45, since I haven't been into the Southern Front other than for the actual story quests).
    (2)

  10. #30
    Player
    Cortawraith's Avatar
    Join Date
    Jul 2015
    Posts
    58
    Character
    Aryn Wraithverge
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    I think so too, I mean I really do love the Nier Raids but the difficulty is a joke.

    Delubrum has a certain difficulty that I've been missing in this game (not counting the "raider-only" stuff in this game)
    Such content should appear way more often, even with the Doom mechanics. (which btw. really isn't that bad as ppl make it out to be). The latter even should be in expert dungeons in my opinion ^^

    Way to go SE, good job on Delubrum ^^ Keep it coming please ^^
    (5)

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