So you expected something that they never announced? Have you beaten the new content yet?
So you expected something that they never announced? Have you beaten the new content yet?
Not the OP, but I sure have.
As fun as the duty is, I feel absolutely no desire to run it more than a single time with how godawfully long that was (on top of the fact I burned through a massive amount of lost arise because people kept floortanking). It feels like it's just two back-to-back alliance raids shoved into one duty, but without the added benefit of being able to refill your ranks if somebody drops. 's not very well designed, in my opinion.
Bozja is... just not great content overall. It really feels like a worse Eureka, and I hate Eureka.
So you've beaten savage? /doubt.Not the OP, but I sure have.
As fun as the duty is, I feel absolutely no desire to run it more than a single time with how godawfully long that was (on top of the fact I burned through a massive amount of lost arise because people kept floortanking). It feels like it's just two back-to-back alliance raids shoved into one duty, but without the added benefit of being able to refill your ranks if somebody drops. 's not very well designed, in my opinion.
Bozja is... just not great content overall. It really feels like a worse Eureka, and I hate Eureka.
We were in there for 2 hours. Even without the dying we'd have shaved off about half an hour, tops. Yeah, it's new and people still have to learn, but having 6(or was it 7?) full-fledged, mechanics heavy, big HP pool bosses one after the other gets really tiring after a while. If you get a low-damage party through RNG that's only going to make it take even longer (since the game doesn't care about proper party balance)
My party was literally 3 tanks and 5 DPS, and we had 1 healer in both other parties. It was silly.
The reason it was fun was because it was my first time, everything's new, and we had a few good laughs. Beyond that it's an insufferably long crawl with rewards that are barely worth running it for. It's like running an undersized Castrum; sure, it's doable, and maybe even fun if it's your first time, but it's going to take about half an hour longer than it has any right to and really drag near the end.
The mechanics introduced in it are cool, but legit, I'd rather have had just a second raid storyline rather than having to go through Bozja for these fights. It feels like it would've benefitted from that a lot more, especially with how these fights are actually designed (LOOKIN' AT YOU HOT/COLD)

Sounds like you were in a worse group than mine(and I considered the group I was with pretty bad) but we still finished in 30 minutes.We were in there for 2 hours. Even without the dying we'd have shaved off about half an hour, tops. Yeah, it's new and people still have to learn, but having 6(or was it 7?) full-fledged, mechanics heavy, big HP pool bosses one after the other gets really tiring after a while. If you get a low-damage party through RNG that's only going to make it take even longer (since the game doesn't care about proper party balance)
My party was literally 3 tanks and 5 DPS, and we had 1 healer in both other parties. It was silly.
The reason it was fun was because it was my first time, everything's new, and we had a few good laughs. Beyond that it's an insufferably long crawl with rewards that are barely worth running it for. It's like running an undersized Castrum; sure, it's doable, and maybe even fun if it's your first time, but it's going to take about half an hour longer than it has any right to and really drag near the end.
The mechanics introduced in it are cool, but legit, I'd rather have had just a second raid storyline rather than having to go through Bozja for these fights. It feels like it would've benefitted from that a lot more, especially with how these fights are actually designed (LOOKIN' AT YOU HOT/COLD)
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