Granted I am in favor of harder lockouts for MSQ, but the reality is todays gaming climate would not welcome such a change. It it cause people to leave the game which is bad for everyone.
Granted I am in favor of harder lockouts for MSQ, but the reality is todays gaming climate would not welcome such a change. It it cause people to leave the game which is bad for everyone.
YouTube exists. You better believe I'll be monitoring it for the 5.45 Bozja story, since there zero chance I'm ever setting foot in there.
Why would Lore only revealed in Savage be any different? [Yes, I've seen what Gaia does in E12S too, and Ryne's Hraesvalgr "outfit".]
As I've said, I think there are a lot of people who believe they are good who would like to see the game population cleaved of a lot of the bads.
I think that's a matter of definition -- a lot of people think the game is doing pretty bad when the braindeads control progress.
(I'm not one of those type of people. I'd be, more, one of the "braindeads".)


uhhhh Youtube still exist and if you lock lore behind content I literally care less about in FF14 I still will not do it lol

No, just no.
Because if you start needing to get even more lore from youtube than playing the game then people realize that youtube is free and the game isn't.YouTube exists. You better believe I'll be monitoring it for the 5.45 Bozja story, since there zero chance I'm ever setting foot in there.
Why would Lore only revealed in Savage be any different? [Yes, I've seen what Gaia does in E12S too, and Ryne's Hraesvalgr "outfit".]


Cool, but there's a difference between watching it on YT vs. doing it, and seeing my character there.YouTube exists. You better believe I'll be monitoring it for the 5.45 Bozja story, since there zero chance I'm ever setting foot in there.
Why would Lore only revealed in Savage be any different? [Yes, I've seen what Gaia does in E12S too, and Ryne's Hraesvalgr "outfit".]
Right right... but this is a Final Fantasy first & foremost & those ain't that hard even hardest fights can be easily cheesed in FF single player counterparts, majority of player base are here for story & if you gate it behind hard content with no difficulty choice you'd just going effectively kill XIV. Not only do we have a heavily story focused community but we're also in time of casual MMOs succeeding whilst MMOs try to be old school hardcore drop off the face of the planet faster then when they did Greed only Ivalice.
As for Coil I'd hardly say it was Savage ever, it suffered from bad ping & bugs at launch but it certainly was not up to standards that would later become Savage series of raids in XIV & a third of that Raid series is literal trash with no bosses or Trash with extra health called a boss, Coils has like 5 - 6 actual bosses & everything else was trash packs.
Though in end only wish you'd probably get is them dropping Savage/Exs if they had choose a difficulty the Devs would most likely keep Normal Mode since that's the majority of player base with how low Savage/Ex clears are.
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Thoose are good points. A lot of players who want challenging content can't or don't have the will to do it with other people. It always takes a lot of time and effort and other players can make you loose a lot of time.
If they lock story behind some hard content, doing it in the msq could be an idea or in any solo content. Making a more difficult version (alowing ppl to choose) and maybe make the characters react in a different manner after (like chossing what the WoL says). In msq it has to be a small story bonnus, nothing that makes casuals feel like they miss out on a lot of things.
If i remember correctly for the coils, the bonnus at the end was a cutscene with louisoix right? That's a pretty big thing in the story xD maybe that's one of the problems. You can't lock important things like that imo.
In bozja there's some extreme/savage solo fights but how many ppl are actually doing it? I never tried it tbh and don't really care (it's not great to wait so long for 1 try imo). I'm curious to know if other ppl enjoyed that content.
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