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  1. #1
    Player
    Luin's Avatar
    Join Date
    Dec 2017
    Posts
    287
    Character
    Luin Vereist
    World
    Lamia
    Main Class
    White Mage Lv 90

    Snowcloak 2nd Boss

    Clearly SE is receptive to changing dungeon bosses, even well designed bosses like Coincounter, so why not change one of the worst dungeon bosses in the entire game?

    Snowcloak's 2nd boss the Yeti, in an MSQ-required dungeon.

    Basically it has a bunch of HP, and the idea is to have the tank face the boss towards the spriggans, so the boss will use his cone to freeze the spriggans, and then have players hit the snowballs into the boss.

    This is a very simple boss, that could be either 3 minutes or 30 minutes. The problem comes from a "language barrier". Two simple commands of - dont hit spriggan & dont hit snowball - allow even 1 competent player to complete this boss, assuming 1 person isn't sabotaging the party, but that 1 saboteur always exists.

    After about 10 minutes in this single fight, one would prefer the penalty, only to realize that escape is impossible during combat. But death is also impossible, since there isn't enough damage in this fight.

    My solution - Make his room-wide AoE an enrage, and kill the party. This way it allows players to escape that frozen trap party. Want players to do mechanics? Then actually force them to do mechanics, dont let them brute force it and say after a 30m dungeon boss "a clears a clear XDXD".
    (3)
    Last edited by Luin; 01-31-2021 at 11:22 AM.

  2. #2
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    If the language barrier is the issue you could always try marking things with the (/) no symbol.
    (6)

  3. #3
    Player
    Luin's Avatar
    Join Date
    Dec 2017
    Posts
    287
    Character
    Luin Vereist
    World
    Lamia
    Main Class
    White Mage Lv 90
    Quote Originally Posted by ItMe View Post
    If the language barrier is the issue you could always try marking things with the (/) no symbol.
    It's not a real language barrier, I'm trying to be polite.

    It's willful ignorance, the symbols will do nothing. It's 1 person sabotaging the party and trapping them.

    But even ignoring the griefing potential this boss has, it's not well designed. If it's to teach about mob positioning, then why can the mechanic be solved by a single person, or ignored entirely?
    (1)
    Last edited by Luin; 02-01-2021 at 08:28 AM.

  4. #4
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    But i feel it has gotten a better a lot now, maybe they already nerved it? I recall it being a lot harder and taking longer then my last few runs - even with newbie's took...
    (0)

  5. #5
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Yeah I feel like something was adjusted. A lot of parties I get just ignore building snowballs entirely outside of maybe one or two, and just zerg the Yeti down.
    (1)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  6. #6
    Player
    Hatfright's Avatar
    Join Date
    Sep 2019
    Location
    Mist
    Posts
    279
    Character
    Sono Faolain
    World
    Spriggan
    Main Class
    Fisher Lv 100
    wdym "worst bosses". I love this boss. =(

    Joking aside, SE really need to stop with "you can ignore everything and still make it". When I was doing this dungeon for the first time aoe from this boss hit pretty hard and got us a debuff, ensuring second one will kill us, IIRC. Punishment for ignoring mechanics need to be a thing. >_>
    (6)
    "The world is indeed full of peril, and in it there are many dark places; but still there is much that is fair, and though in all lands love is now mingled with grief, it grows perhaps the greater."
    J.R.R. Tolkien, The Fellowship of the Ring

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