Quote Originally Posted by LisSquid View Post
I hear you, however that's just not what the game is like now. I made a request to make coils mandatory for MSQ and was met with similarly negative responses.

I am of the personal belief that if we corralled people into tough content, it would be ROUGH for a while. I mean, really rough. People can't wrap their heads about meteors in CT.. However, I think it would improve overall player skill by saying "This is the content. This is what we expect from you, and we expect you to do it."

Locking glamour behind content is a great way to encourage engagement.
It is far more likely to have the precise opposite effect; instead driving those players away from the game entirely. You're essentially telling people who may have zero interest in hard endgame content they're now forced to partake in it should they want to see the story unfold. Put another way, how likely do you think people would appreciate FFX's conclusion being locked behind completing all the mini-game side missions? Many will simply quit the game, or never bother playing with it to begin with.

That isn't to say they shouldn't increase the overall difficulty as I think most content in this game is far too passive. However, there's a difference between asking people to put in more effort and expecting them to learn Savage.