Basically, I think it should allow you to go at normal speed, but using something like "Sprint" will cancel it. This make it more like stealth abilities from other MMOs.
Basically, I think it should allow you to go at normal speed, but using something like "Sprint" will cancel it. This make it more like stealth abilities from other MMOs.
I don't object to your opinion that Hide should not have a movement penalty--it's a fine opinion to have. But "to make it more like other MMOs" is rarely a good enough reason to change something about the game.
If I were to argue for eliminating the speed penalty for Hide, I would bring up two things.
- Gatherers no longer have a speed penalty on their stealth.
- The number of situations that Hide allows you to sneak through content in any sort of meaningful way is incredibly rare. The last noteworthy use of Hide that I can think of is Final Coil Turn 1 (T10) where we used to have NINs sneak through the stage until they unlocked the boss shortcut for the whole party. That makes it about six years since Hide's stealth effect was game changing. The benefits of Hide as a stealth ability being almost non-existent, it doesn't need a penalty attached to it in PvE.
This is more so I can activate "Hide" to refresh my Mudras outside of combat and still be able to keep up with the group. Another alternative is remove the cooldown on Hide, you should be able to go in and out of it at will when out of combat.I don't object to your opinion that Hide should not have a movement penalty--it's a fine opinion to have. But "to make it more like other MMOs" is rarely a good enough reason to change something about the game.
If I were to argue for eliminating the speed penalty for Hide, I would bring up two things.
- Gatherers no longer have a speed penalty on their stealth.
- The number of situations that Hide allows you to sneak through content in any sort of meaningful way is incredibly rare. The last noteworthy use of Hide that I can think of is Final Coil Turn 1 (T10) where we used to have NINs sneak through the stage until they unlocked the boss shortcut for the whole party. That makes it about six years since Hide's stealth effect was game changing. The benefits of Hide as a stealth ability being almost non-existent, it doesn't need a penalty attached to it in PvE.
I think the movement debuff is unfortunate, but where it really grinds my gears is in PVP.
PvP is a different matter though. You're hidden and untargetable, so it's fine to impose a movement penalty in exchange for the advantage of being hidden. In PvE, Hide is meaningless. If Hide works against a particular mob, it's a mob that's not worth hiding from in the first place.
Error 3102 Club, Order of the 52nd Hour
doesn't hide work in deep dungeons?PvP is a different matter though. You're hidden and untargetable, so it's fine to impose a movement penalty in exchange for the advantage of being hidden. In PvE, Hide is meaningless. If Hide works against a particular mob, it's a mob that's not worth hiding from in the first place.
regardless, you can hide + shukuchi to not fall behind the party
Lets be honest you can Elusive Jump, or Shukuchi past the 2 adds. The rest any job can get past this since the adds only detect by sight what's in front, stick to Wall and they walk past you from a short corridor.
Gae Bolg Animus 18/04/2014
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.