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  1. #41
    Player

    Join Date
    Jul 2011
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    64
    Quote Originally Posted by Kiote View Post
    That is the worst logic i have ever seen in my Life. Making Super Powerful Potions that can only used once every god knows how many minutes makes them useless. The only people who are going to use these are Stupidly Elitist Linkshells that require members to carry them into every event just for the sake of being Elite. Every fight in this game is to easy to require these Kind of potions. On top of that, the Ridiculously strict Stat caps that are in this game will cause these potions to do practically nothing.

    Medicines Should be designed for casual and solo players. They should be a reasonable alternative to equipping cure and protect on your Melee Class.

    Most importantly, there is no reason for EVERY medicine to share a recast timer. That makes absolutely no sense. If you can't use more than one medicine what is the point of having them?
    You think that "casual and solo" players should have to buy/craft mass amounts of potions so that they can casually kill monsters? Not sure if serious.
    (4)


    Daevaofwar.net

  2. #42
    Quote Originally Posted by Kiote View Post
    No, they didn't. Potions had one, Ethers had one, Buffs had one, and Poisons had one. They did not share a recast timer.
    Exactly...they share a timer you couldn't continually pop potions or ethers or buff potions as they all shared the same timer even if they were a different "tier/element/buff' of potion.

    So since the game as is already has shared timers, "reintroducing" it isn't really that big of a deal.
    (1)

  3. #43
    Player
    LemmingKingXXX's Avatar
    Join Date
    Mar 2011
    Posts
    242
    Character
    Jho Stumps
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Change is bad amirite Kiote? For someone who seems to hate every single design decision being made for the game, you sure don't lack in playtime or post count.
    (2)

  4. #44
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    And the only useful ones were Sleep potions.

    We don't know what the delay on potions will be. They need to be strong enough to be used by everyone, not just casuals/soloists, so that Alchemy can be worth a damn instead of something you level up just so you can make your own shards. You can't just constantly chug useful HP restoring potions and expect the game to have any semblance of difficulty. Even if you are soloing its too much.

    As long as they avoid wait timers like FF11 (oooh, restore half my HP with 30 minutes before I can use another one!) everything should be peachy. It also makes you pick between using certain medicines because if you need status heal items for a specific fight you will want to avoid bringing long-delay Potions or stat boosts so that you can use the status recovery item when necessary.
    (0)

  5. #45
    Whatever brings stability to the market (and stimulates it) is always a welcomed addition. The only issue I had with XI's system was the medicated status effect since not everyone had a large reuse timer on it but it popped a medicated status where you couldn't use certain beneficial ones (I guess thats the 30 min downtime you're talking about.)

    Otherwise I remember popping the shit out of meds back in 2004 versus RDM Maat lol.
    (0)

  6. #46
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Well the more useful ones had long recast timers. Chugging Hi-Potions was probably the only "usable" medicine as they restored a respectable amount of HP for how fast you could spam them, and they saw a lot of use in level-capped stuff.
    (0)

  7. #47
    Player
    Noata's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    270
    Character
    Kazari Uiharu
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Love the concept, hope the implamentation is practical. I do like the way they made them stackable and both viable choices. keep food a always carry and making medicine mega short boosts seems well played. I keep looking forward to the updates, good job SE keep up the good work
    (1)

  8. #48
    Player
    Abauge_Goga's Avatar
    Join Date
    May 2011
    Location
    Ontario, Canada
    Posts
    189
    Character
    Abauge Decebalus
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    I hope they are bringing new potions to the game, such as Invisibility, Silent and Smell pots so we can avoid agro.
    (0)

  9. #49
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Elexia View Post
    Exactly...they share a timer you couldn't continually pop potions or ethers or buff potions as they all shared the same timer even if they were a different "tier/element/buff' of potion.

    So since the game as is already has shared timers, "reintroducing" it isn't really that big of a deal.
    What they stated was that ALL MEDICINE will share ONE timer. That is not the same thing. It would be fine if they implemented it the way it is now, but that is not what they said they were doing.
    (0)
    Last edited by Kiote; 02-11-2012 at 07:50 AM.

  10. #50
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by CircusMidget View Post
    You think that "casual and solo" players should have to buy/craft mass amounts of potions so that they can casually kill monsters? Not sure if serious.
    Potions have been the standard form of emergency healing in every FF except XI since the first one. Nearly every MMO in history has given players a readily accessible supply of healing potions. I did not even remotely imply that casuals and soloers should be dependent on potions. I said medicine should be a reasonable alternative, for people who prefer melee classes, to leveling mages.

    No, you shouldn't be able to spam all the Potions all the time, But you should not have to wait 5 mins to every time you use Any Kind of medicine.
    (0)
    Last edited by Kiote; 02-11-2012 at 07:50 AM.

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