Change is not bad, I'm just not a Sheep. I argue positions for the sake of getting opinions in the open. You should try not blindly agreeing with something for a change. You might end up with something you like instead of something your told to like.
Some of us read what is given to us, process it, and feel it is acceptable. Just because people don't get extremely outraged doesn't mean that they are sheep, just as you not liking the changes doesn't mean you hate all change.
We haven't used this system at all and we don't even know how potent some of the items are or what the reuse timer is. Also consider the point I made earlier where you may have to choose between having an emergency heal, smaller but less potent heals, a potent stat boost, or a status Cure. It can be a kind of strategy, and I think it might be the way they are going with it with potions meant to be short-lived but powerful, perfect for tough fights.
If you played FFXI, think about the Abyssea situation:
You can live forever if you cap out your temporary items..which takes all strategy or any thought out of a certain encounter, hell you can even solo things that doesn't have a one shot or en-death attached to it thanks to that.
If you have to shift between if you need to pop a potion, boost your damage dramatically to get the final kill shot in or simply use food..that works fine lol.
the only thing i have any qualms with is the following
I always liked having the ability to toss a potion to some one.Recovery items will no longer be usable on other characters.
would like to get some clarification from the rep team as to what Recovery items encompass
/lights the bayhoneandruruki beacon
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
this could lead possibility in the future a class/job that utilize items on battle.
Aion Zwei - Masamune
I'm just hoping the medicines will be more similar to medicines in classic FF. I at least want the basic mainstays to be there:
Potion
Hi-Potion
Mega-Potion
Ether
Hi-Ether
Mega-Ether
Elixir
Megalixir
Phoenix Down/Pinion
The 'mega' ones should be AoE as they always effected the whole party in classic FF. Also the elixirs should fully restore HP/MP which is what they always did in classic FF too. Dunno if Phoenix Down should be a medicine, but it should definitely be in the game. It's not FF without Phoenix Downs.
While you are revamping food and medicine...PLEASE REVAMP Potions and Ethers. Why would you only have Ether pots that recover 50MP so useless...at least give 250MP.
Based off the Mega STR Potion, you would need 700 Atk to take full advantage of the 18%/125atk buff and only 300 STR for the 14%/40 STR.
That's good info to go on.
I look forward to seeing what other foods and potions will be available.
I wonder if meds take food effects into account before adding their buffs. 700 attack is almost impossible without food.
Player
Personally I'm as happy as I could ever be for the food reform.
Given that I always level up the food-making craft in every game I play, I did find CUL to be truly underwhelming, to a point I stopped leveling it altogether.
This news is pumping up my will to grind it to 50, and the EXP bonus is a nice touch, especially for crafters/gatherers (yes, you who complain about it, you should really try leveling a craft up and experience how much grind it is).
Tl;dr: awesome news, going back to level CUL now.
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