healer balance is good atm too good. To the point where a 4th healer would make it better by varying it up a bit and hopefully forcing an end to the current mess that is "pure healers"
why?
A 4th healer can have one of two roles without pissing off astros by removing a sect: either it has both shields and heals, or it has neither and relies on big numbers
SE really needs to make it so that shields can stack.
Balancing the healers for their healing is a pointless exercise given how fight design works in this game. Namely been a limited amount with periodic spikes.
So we should instead look to how they would function on their downtime portion of the kit. This here we can have balance, but we should always remember fun>balance. Potencies can be adjusted later to make up for balanxe adjustments
We could have two dps and two rdps based playstyles
WHM and SCH being the dps based. Sch having its dots, bane, fester and shadowflare, WHM getting its elements back and doing high potencies or combos- a more upfront style to contrast sch's grinder style
AST and *new healer* would be rdps based. Give Astro its cards back while keeping current minor arcana to make everyone happy. New healer can then fill the gap of a debuffer for rdps