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  1. #21
    Player
    ShadowNyx3's Avatar
    Join Date
    Feb 2015
    Posts
    135
    Character
    Aloh'ir Lazoran
    World
    Cactuar
    Main Class
    Monk Lv 100
    I'd like to see a system that just limits decks by total stars. Right now you can fit 17 stars worth of cards in your deck with four 3 stars and one 5 star, so why not make that the rule instead of limiting 4 and 5 stars to 1 copy only of either?

    So for example you can add a 4 star and a 5 star into your deck which makes 9 stars, leaving 8 left for the remaining three cards which means you'd have to use at least one 2 star to balance out adding in a 4 star.

    I think this would allow for a lot of different combinations and strategies for certain rulesets while keeping a balance and promoting use of a variety of cards.
    (1)

  2. #22
    Player
    ICountFrom0's Avatar
    Join Date
    Mar 2019
    Posts
    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    I find it amusing that they said a rework was in progress, we all got so excited...

    they just removed the progression steps from the start, and left the end game just as dead and pointless as ever.
    (3)

  3. #23
    Player
    CharlyCat's Avatar
    Join Date
    Dec 2020
    Location
    グリダニア
    Posts
    14
    Character
    Charly Cat
    World
    Alexander
    Main Class
    Bard Lv 100

    Rarity Total

    How about this rule of deck limit.

    About Rarity Total

    there are many cards that have 1 to 5 rarity.

    we refer to the total sum of rarity of each cards as Rarity Total.

    in case of Rarity Total 15

    rarity 1. 2. 3. 4. 5. ok
    rarity 1. 2. 2. 5. 5. ok
    rarity 1. 2. 4. 4. 4. ok

    I'm not good at English.
    I hope you can share my idea.

    thanks.
    (2)

  4. #24
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ICountFrom0 View Post
    I find it amusing that they said a rework was in progress, we all got so excited...

    they just removed the progression steps from the start, and left the end game just as dead and pointless as ever.
    Pretty much what I expected at this point. My excitement for TT all but evaporated years ago. I might do a few matches here and there against NPCs and add whatever cards that fall into my inventory to my collection...but there's not much point to collecting if I can't even use 70% of what's available. There's no real progression. Just...pointless limitations.
    (2)
    Last edited by Vahlnir; 12-12-2020 at 08:53 AM.

  5. #25
    Player
    SoulForsaken's Avatar
    Join Date
    Jan 2021
    Posts
    1
    Character
    Soul Forsaken
    World
    Malboro
    Main Class
    Warrior Lv 80
    After reading through some of the above posts, I submitted the below through the in-game suggestion option:
    (indentation doesn't seem to work here in the thread)

    Hello,

    Triple Triad has been my favorite ingame mini-game and collection line, since way back in the FFVIII days!

    I was super excited (as were many) for the news of a revamp in the last big patch.

    However, no endgame improvements were made... This came as a huge disappointment for the Triple Triad fans...

    Specifically, the limit of one 4 or 5 star card in a deck.

    I assume this is to keep the NPCs challenging, and the playing grounds fair for PVP.
    An imbalance in either of the above would turn off the player base right?
    Instead your player base is being pushed away from a lack of interest all together.
    Why bother collecting cards you can't use?

    I have been using the same decks for YEARS... very sad.

    On your forums there are many suggestions by players on how to fix this.

    Having read through some of them, I believe the below is a good way to fix the above issue:

    -- Weigh the cards by their rarity, and set an overall rarity limit for the deck.
    -- The achievements would then expand the overall card rarity total allowed in a players decks.
    -- So for current end game the limit would be 3,3,3,3,5 which equals 17. With each additional card collection achievement that limit could go up by 1. Or maybe space it out between the card reward achievements. Honestly an increase of 1 per 100 cards collected still sounds good.
    -- All 5 star cards would be 25, so depending on how you allocate the difference of 8, it could take a very long time, and many expansions to get there! So long as there is progress, the difficulty to obtain the reward will mean little.
    -- This would be such a huge excitement for your Triple Triad base !!! I get excited just thinking about it! And knowing a new expansion is coming, and then a new card achievement, I would be very excited!

    -- Establish a SELECTABLE rule in the game where players use the lower limit of the two players.
    -- You could then set limits in different tournaments as you (the developers) see fit.
    -- You could also set a rarity limit at each NPC to keep the NPCs challenging.
    -- So long as you don't go overboard with that limit. Let us use those rare card decks at least once in a while...

    Perhaps you already have plans?
    Maybe there is more coming that we don't know about?
    -- If this is the case please share with us so we have something to look forward to!


    Anyhow, it's in poor taste to complain without first positing a practical solution for the basis of a complaint.

    Thank you so much for bringing the wonderful game of Triple Triad into FFXIV!
    -- Now please fix it...


    Sincerely,
    Soul Forsaken
    (0)
    Last edited by SoulForsaken; 01-03-2021 at 12:30 PM.

  6. #26
    Player
    Mirvana's Avatar
    Join Date
    Sep 2013
    Posts
    22
    Character
    Mirvana Saneaux
    World
    Hyperion
    Main Class
    Bard Lv 100
    I actually think the new Draft format provides a pretty good answer for how to keep 4* (and all rarities for that matter) relevant no matter what cards they add in the future.

    Nothing has to be majorly tweaked or overhauled in the current system, just a new "valid deck"-criteria added.

    "A legal TT deck must contain:
    Four cards between 1-3* and one card between 1-5* (current criteria)
    --OR--
    No more than one card of each rarity."

    One 1*, one 2*, one 3*, one 4* and one 5*.
    This is how every deck in the Draft format is designed to always come out, no matter which card pools you pick.

    In addition to 4* cards getting a meaningful use, 1* and 2* cards would also gain relevancy beyond just filling out a player's collection or the occasional game with specials rules (such as Ascension or Reverse).
    This would give dedicated players with larger collections both the option and incentive to use more of their available cards, which could make deck-crafting less stagnant than just making yet another 33335-build.
    Deck balance is also less threatened as while players would be allowed to strengthen the high-end of their deck by adding a 4*, they'd do so in exchange for weakening the low-end (using a 1* and 2* in place of two 3*).
    Additionally, it could mitigate some potential player frustration when playing NPCs that are "cheating" (in that they have a deck that is illegal for a player to use) because their "cheat"-cards would more often be their extra 1*, 2*, or 3* cards, not their extra 4* or 5*.
    (1)
    Last edited by Mirvana; 01-18-2021 at 08:35 PM.

  7. #27
    Player
    SirBrighton's Avatar
    Join Date
    Jun 2015
    Location
    Ul'dah
    Posts
    168
    Character
    Magnus Brighton
    World
    Faerie
    Main Class
    Paladin Lv 100
    I imagine everyone would just run a 11355 deck because having two AA cards would be OP in matches with no rules. The 1s would be corner bait and the 3 would be a last turn throwaway since it wouldn't be able to claim anything.
    (0)
    Last edited by SirBrighton; 01-23-2021 at 10:00 PM.

  8. #28
    Player
    YuriLion's Avatar
    Join Date
    Jun 2019
    Posts
    2
    Character
    Sancho Panza
    World
    Behemoth
    Main Class
    Conjurer Lv 75

    5, 4, 3, 3, 3

    PLEASE give us some sort of usability for 4* cards. It shouldn't take the rare exception to warrant having one in your deck, and not at the expense of a decent corner blocker or useful card.
    This is especially frustrating when playing NPCs, who already have something like 0.8 % drop rates. Seeing them play much stronger cards than you are capable of using is even more frustrating, as it feels like you're the only character in Eorzea with this restriction
    (1)

  9. #29
    Player
    Mirvana's Avatar
    Join Date
    Sep 2013
    Posts
    22
    Character
    Mirvana Saneaux
    World
    Hyperion
    Main Class
    Bard Lv 100
    Quote Originally Posted by SirBrighton View Post
    I imagine everyone would just run a 11355 deck because having two AA cards would be OP in matches with no rules. The 1s would be corner bait and the 3 would be a last turn throwaway since it wouldn't be able to claim anything.
    This is why I don't support the idea some have proposed of a "deck points" system. As-is, you'd need 17 points for the current standard 3+3+3+3+5 (=17) decks, which would just become 11555 decks (also =17) which would completely destroy any semblance of deck balance and wouldn't realistically end up doing anything for 4*.

    As I pointed out in my post above, my personal vote is for adding the "Draft" deck structure (Your deck having to specifically be 12345) as an option for prebuilt decks. Draft already demonstrates these decks can be strong without approaching overpowered territory (at least while playing other Draft decks anyway), while also being able to address many of the issues with TT currently (also above).

    (Sidenote: Why would your 3* be your "last turn throwaway"-card in a 11355 deck? If it "wouldn't be able to claim anything", that should be one of your 1* since your 3* would be able to block/capture on earlier turns.)

    Quote Originally Posted by YuriLion View Post
    5, 4, 3, 3, 3
    PLEASE give us some sort of usability for 4* cards. It shouldn't take the rare exception to warrant having one in your deck, and not at the expense of a decent corner blocker or useful card.
    This is especially frustrating when playing NPCs, who already have something like 0.8 % drop rates. Seeing them play much stronger cards than you are capable of using is even more frustrating, as it feels like you're the only character in Eorzea with this restriction
    Unfortunately, letting us use 33345 decks would just be straight up power creep, which is never the right answer in game design. Especially since it'd mean new NPCs might have to cheat EVEN MORE for SE to think they provide any sort of challenge. If you think current NPCs are annoying, imagine them all now being as bad as Isobe, whose deck can be as strong as 44555 (or even 45555 because he also has Plus+Swap and may take your 5*). I'd expect most players beyond myself would also rather mix up deck-building beyond just swapping out one stagnant meta (33335) for a new, slightly-more-powerful one (33345). It'd be "fresh" for a few months then the same "haven't changed my deck in years" issues would slowly creep back in.
    (0)
    Last edited by Mirvana; 01-31-2021 at 06:30 PM.

  10. #30
    Player
    SirBrighton's Avatar
    Join Date
    Jun 2015
    Location
    Ul'dah
    Posts
    168
    Character
    Magnus Brighton
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mirvana View Post
    Why would your 3* be your "last turn throwaway"-card in a 11355 deck? If it "wouldn't be able to claim anything", that should be one of your 1* since your 3* would be able to block/capture on earlier turns.
    I admit, I was lazy and only drew up one test game in MS Paint and this was just one scenario I found. The 3 star card would be able to capture but it wouldn't be able to block a 5 star card with AA, and an opponent wouldn't take the 3 star card back with one of their 5 star cards if that left it open. This results in 1 star cards being placed in the corners for easy captures, 5 star cards being placed on the sides to capture and block, and the 3 star card having to go in the middle surrounded by As which ends in a draw.
    (0)

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