I imagine everyone would just run a 11355 deck because having two AA cards would be OP in matches with no rules. The 1s would be corner bait and the 3 would be a last turn throwaway since it wouldn't be able to claim anything.

I imagine everyone would just run a 11355 deck because having two AA cards would be OP in matches with no rules. The 1s would be corner bait and the 3 would be a last turn throwaway since it wouldn't be able to claim anything.
Last edited by SirBrighton; 01-23-2021 at 10:00 PM.
This is why I don't support the idea some have proposed of a "deck points" system. As-is, you'd need 17 points for the current standard 3+3+3+3+5 (=17) decks, which would just become 11555 decks (also =17) which would completely destroy any semblance of deck balance and wouldn't realistically end up doing anything for 4*.
As I pointed out in my post above, my personal vote is for adding the "Draft" deck structure (Your deck having to specifically be 12345) as an option for prebuilt decks. Draft already demonstrates these decks can be strong without approaching overpowered territory (at least while playing other Draft decks anyway), while also being able to address many of the issues with TT currently (also above).
(Sidenote: Why would your 3* be your "last turn throwaway"-card in a 11355 deck? If it "wouldn't be able to claim anything", that should be one of your 1* since your 3* would be able to block/capture on earlier turns.)
Unfortunately, letting us use 33345 decks would just be straight up power creep, which is never the right answer in game design. Especially since it'd mean new NPCs might have to cheat EVEN MORE for SE to think they provide any sort of challenge. If you think current NPCs are annoying, imagine them all now being as bad as Isobe, whose deck can be as strong as 44555 (or even 45555 because he also has Plus+Swap and may take your 5*). I'd expect most players beyond myself would also rather mix up deck-building beyond just swapping out one stagnant meta (33335) for a new, slightly-more-powerful one (33345). It'd be "fresh" for a few months then the same "haven't changed my deck in years" issues would slowly creep back in.5, 4, 3, 3, 3
PLEASE give us some sort of usability for 4* cards. It shouldn't take the rare exception to warrant having one in your deck, and not at the expense of a decent corner blocker or useful card.
This is especially frustrating when playing NPCs, who already have something like 0.8 % drop rates. Seeing them play much stronger cards than you are capable of using is even more frustrating, as it feels like you're the only character in Eorzea with this restriction
Last edited by Mirvana; 01-31-2021 at 06:30 PM.

I admit, I was lazy and only drew up one test game in MS Paint and this was just one scenario I found. The 3 star card would be able to capture but it wouldn't be able to block a 5 star card with AA, and an opponent wouldn't take the 3 star card back with one of their 5 star cards if that left it open. This results in 1 star cards being placed in the corners for easy captures, 5 star cards being placed on the sides to capture and block, and the 3 star card having to go in the middle surrounded by As which ends in a draw.
OMG, it's finally happening!
From Live Letter 62:
"Adjusting the use of 4-star cards in decks."
Now we just wait 'til 5.5 drops to figure out what change they went with.
Last edited by Mirvana; 02-06-2021 at 05:50 PM.
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