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  1. #31
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Styrmwyda View Post
    I...feel like I will be in the minority here, but I don't think Jobs should be made more complicated again.
    Regardless of whether people want complicated jobs or not, SE opened Pandora's Box with the streamlining. There is not closing that box once it has been opened. I can't see them going backwards now. I think what they need to do now is make sure that the jobs that people are unhappy with are fun to play.
    (2)
    Last edited by Vahlnir; 01-23-2021 at 03:48 PM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  2. #32
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    1,001
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Dogempire View Post
    Nothing wrong with that, but the healthy and sensible solution to something like that would be to offer jobs in a diverse range of difficulty levels like the current DPS roster offers, and not what the current trend is where everything gets dumbed down to appease the more casual players while leaving nothing for the high-end ones.
    Hmm I honestly believe now in this current expansion there are some jobs that offers that level of difficulty. Summoner, Ninja, Dragoon and Monk just for examples. The problem is every job isn’t and shouldn’t be on those high end levels. Some people just play super easy jobs and then complain that they are to easy like machinist, dancer, bard, healers, samurai and some tanks. I agree that jobs shouldn’t be super dumbed down. However, if people want a challenge then play a “difficult” job that’s currently in the game and see how you fair. It’s the same thing high end players say about end game content. This game needs to cater to casuals as they are a huge community. Way bigger than the small community of savage and ultimate raiders. SE is doing good as there has been an ultimate and savage tiers and I think one more ultimate is coming before the new expansion.
    (1)

  3. #33
    Player
    Vickii's Avatar
    Join Date
    Aug 2015
    Location
    Gridania! <3
    Posts
    599
    Character
    Elise Marie
    World
    Cerberus
    Main Class
    Scholar Lv 90
    I mostly play MCH. I loved how they brought in air anchor, bio blaster and drill from FF6. It’s time for the chainsaw xDDD.
    (0)

  4. #34
    Player
    Vickii's Avatar
    Join Date
    Aug 2015
    Location
    Gridania! <3
    Posts
    599
    Character
    Elise Marie
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Vickii View Post
    I mostly play MCH. I loved how they brought in air anchor, bio blaster and drill from FF6. It’s time for the chainsaw xDDD.
    To be more serious, we have half of Edgars kit now, Auto crossbow, Anchor, Drill and Bio.

    The remaining kit is...

    Chainsaw (like drill but stronger and small chance of inflicting death - which is an effect they revived in Bozja lately)

    Flash (blinds all opponents)

    Debiliatator (assigns a random element weakness to opponent)

    Noiseblaster (confuses all opponents)

    They would need some work to adapt for MMO especially as we don’t use so much CC. But I can see the names and looks being used for future MCH skills.
    (0)

  5. #35
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,249
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Im more interested in newer skills rather than asking or hoping for old skills back. Curious what would folks like to see in terms of new skills that would improve the current job layouts?
    (0)

  6. #36
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Hanayumi View Post
    Im more interested in newer skills rather than asking or hoping for old skills back. Curious what would folks like to see in terms of new skills that would improve the current job layouts?
    be wary, SE likes to call things new skills when in fact they are older removed ones added under a new look
    (0)

  7. #37
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by zlygork View Post
    Yeah no, branching combos like the samurai's should definitely stay as they are, those have a valid and engaging reason to be separated. I just don't feel like this sort of thing absolutely needs to be an all or nothing thing - not all classes are equally affected by bloat after all.
    I agree with you and I think it's going to cause a problem soon, because melee jobs already take up a lot of keybind space. BLM is similar but they can easily correct this by making some choices to have certain buttons rolled into one and just put on a streamlined upgrade path. Not as easy for melee jobs. I've got an MMO mouse and even so it's getting stretched to its limits e.g. for SAM. I suspect they're going to pare back some existing abilities as they add new rotational embellishments, but there's limits to what you can do. Getting the PVP button compression to work, on an optional basis, would help with this.

    On the main topic, I'm genuinely keen to see what they're going to do with BLM at this point. I put forward some streamlining I'd like to see before, as well as some other things, but for the sake of repetition:
    • Streamline the spells, so that Fire 1 becomes Fire 3, Blizzard 1 becomes Blizzard 3, Blizzard 2 becomes Freeze and Fire 2 becomes Flare. This will require a rework of Firestarter, to let Fire 3 proc it, and of the various spell costs and cast times and any other necessary aspects, but it'd significantly reduce button bloat and make a clear upgrade path feasible, to provide some new animations for these two spells. Fire 1 is ugly and I'd rather it vanished at this point.
    • Rework Blizzard 2 to center on the enemy target, as with Freeze.
    • Fuse Enochian with Fire 4 and Blizzard 4, as with PVP.
    • Allow for the procs to be OGCDs. The job has a good number of instants now, through 2 Xenos, Triplecast and Swiftcast, and possibly even some new ones to come, so it'd be nice to be able to weave the procs into them.
    • Burst (new spell) - an AOE spell, maybe on a 30 sec CD, which consumes Thunder DOTs at a discount to their full value. If used below a certain HP threshold, it instead multiplies the remaining damage of the DOT. The envisaged usage would be for consuming what's left of Thunder before the boss vanishes or is at low HP and close to dying.
    • Some new AOEs. Sartauvoir (the Bozja mage), with his Tri-Directional Flame, has reignited my desire for Entropic Flame, so I'd like Flare to upgrade to that, and Freeze to an appropriately frosty ice spell. I'd settle for some version of Comet too, if Entropic Flame didn't make it in (e.g. if it were given to some other caster.)
    • Speed up UI MP ticks.
    • Figure out Scathe's purpose.
    • Primarily for PVP - turn Aetherial Manipulation into a dash forward spell.
    • I'd also like to see Aspect Mastery moved to when Flare is acquired. The trait is a huge QoL upgrade and it's sorely missed when synced.

    Mainly, I'm expecting them to take the easy option of upgrading the AOEs and Fire/Blizzard 1 and Thunder 3. Maybe some new or upgraded utility and one new nuke. The rotation is currently very good, so it's difficult to see where they're going to take it from here, but there's options, like power up phases modifying existing spells etc.

    Quote Originally Posted by SweetPete View Post
    For summoner I would like for egis to go away and dots to go away too. Current summoner doesn’t feel like a true summoner job. Where is my shiva, Garuda, leviathan, ramuh, titan and ifrit summons? Actual summons not some egis. I would like them to take a page from ff7 remake. Summon and let them fight on their own for the duration of their timer then do their ultimate attack and leave. Kinda like how machinist automaton and drk shadow does. We can rotate through them like let’s say Garuda and leviathan for example will be aoe summons that will aoe mobs down and we rotate ifrit, ramuh, shiva etc for single target. Will free up allot more buttons too because we will get rid of egi assaults. I still enjoy fester and painflare. New abilities can be spells that empower our summons when we summon them. Increasing their physical and magical strength. Even them giving us players some of their power kinda like how Phoenix does. For example summon Garuda then as she is aoe mobs 1-2 of our buttons change to wind spells that we can use to help so we not just standing around just summoning. That’s my hope. Summoner mains don’t kill me please
    I strongly believe they're going to go in such a direction for the bolded. The dots are leftovers from ACN, and with the egis, you could feasibly implement them as visuals incorporated into spells - including a DOT to account for their autoattack damage. Something like stances to affect the egi visual and the demi-egi trances for the high-powered ones is where it looks like it may be going. With SMN and BLM focusing so little on their dot, it also gives them room for a caster which is focused on managing them.
    (1)
    Last edited by Lauront; 01-23-2021 at 09:54 PM.
    When the game's story becomes self-aware:


  8. #38
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,579
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Vickii View Post
    To be more serious, we have half of Edgars kit now, Auto crossbow, Anchor, Drill and Bio.

    The remaining kit is...

    Chainsaw (like drill but stronger and small chance of inflicting death - which is an effect they revived in Bozja lately)

    Flash (blinds all opponents)

    Debiliatator (assigns a random element weakness to opponent)

    Noiseblaster (confuses all opponents)

    They would need some work to adapt for MMO especially as we don’t use so much CC. But I can see the names and looks being used for future MCH skills.
    I love so much the new MCH direction. For Chainsaw, I'd figured out an Automaton King that would spin around with it in melee range, and would act as a AoE battery spender.

    Things I'd like to see:
    - Something cooler than Spread Shot added as an upgrade within the next levels. Maybe another tool... SS feels kinda derpy to be fair.
    - The Debiliator giving a weakness, would be kinda fun, but it would probably require a lot of rework to other skills to make it work, as it sounds like a very intrincate mechanic on its own. I could see it being added as a general debuff, but that would require them to think about the MCH's utility kit.
    - Flash sounds like a cool utility that can be added without compromising the big picture, since it would certainly not work on bosses, same as Noiseblaster. I know we don't use much CC in this game, but still would have a niche utility in dungeon pulls or even while soloing. Pretty much something that is accomplished with WHM's Holy... It is utility, and a good one at that, but it doesn't affect the big scheme of things in pve encounters.
    - Anything to make Flamethrower marginally better! Why we can't even turn our direction?
    (1)
    Last edited by Raikai; 01-23-2021 at 10:19 PM.

  9. #39
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Definitely want role actions to go away and be absorbed by each job's kits with their own animations/names that fit their respective themes. For example: Reprisal going to DRK and PLD gaining back Flash (an identifying core PLD ability still present in the lore book) - however Flash and Reprisal would do the same exact thing to preserve role balance and usage.

    I made a thread about it and it's gained some traction. So if anyone is inclined, give it some attention as SE is more likely to look at topics with a lot of focused feedback!
    (5)
    Last edited by MartaDemireux; 01-23-2021 at 10:28 PM.

  10. #40
    Player
    Vickii's Avatar
    Join Date
    Aug 2015
    Location
    Gridania! <3
    Posts
    599
    Character
    Elise Marie
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Raikai View Post
    I love so much the new MCH direction. For Chainsaw, I'd figured out an Automaton King that would spin around with it in melee range, and would act as a AoE battery spender.

    Things I'd like to see:
    - Something cooler than Spread Shot added as an upgrade within the next levels. Maybe another tool... SS feels kinda derpy to be fair.
    - The Debiliator giving a weakness, would be kinda fun, but it would probably require a lot of rework to other skills to make it work, as it sounds like a very intrincate mechanic on its own. I could see it being added as a general debuff, but that would require them to think about the MCH's utility kit.
    - Flash sounds like a cool utility that can be added without compromising the big picture, since it would certainly not work on bosses, same as Noiseblaster. I know we don't use much CC in this game, but still would have a niche utility in dungeon pulls or even while soloing. Pretty much something that is accomplished with WHM's Holy... It is utility, and a good one at that, but it doesn't affect the big scheme of things in pve encounters.
    - Anything to make Flamethrower marginally better! Why we can't even turn our direction?
    Yes! Making it Edgar rather than just a straight cowboy type was so unexpected but fun.

    I was thinking chainsaw would be something we’d get in melee range for. And seriously I think it’s coming because it’s his ultimate skill and who doesn’t want a chainsaw xD
    (1)

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