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  1. #11
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    But...what content would that be?
    I mean, I'd like to be able to see the old Iddylshire, for sure.
    I just don't understand which piece of content you are referring to.
    The Ishgard restoration fates would be the only thing I can think about, but even if you go back to time, this is not a thing you'd be able to easily re-clear solo. And there is no way that a massive amount of people would join you to rebuild something that would not reward them with anything...

    And if you are just speaking about a theoretical world where Iddyl map will be merged into the hinterlands, that won't happen unless they do a calamity/apocalypse followed by A Realm Re-Reborn, which I doubt they will do anytime soon. If they do that it's not Iddylshire that would need to be reconsidered, but the whole game. Considering how they "complained" about the work that was needed to enable flying in ARR, I don't think they would ever want to remake the whole world...
    And if there is no such calamity happening, there are probably too many things in Iddylshire for them to simply merge it with the Hinterlands just to get rid of a loading screen IMO. (Khloe, the two weekly delivery NPCs, all the relic quests, all those merchants, all the actual quests happening in Iddyl that would need to be "relocated").
    Honestly, I'd rather just have a quest to build an Aetheryte in the hinterlands than merging those two maps...
    (1)

  2. #12
    Player
    Styrmwyda's Avatar
    Join Date
    Dec 2020
    Location
    Ishgard
    Posts
    251
    Character
    Styrmwyda Khawyn
    World
    Cactuar
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Garnix View Post
    But...what content would that be?
    I mean, I'd like to be able to see the old Iddylshire, for sure.
    I just don't understand which piece of content you are referring to.
    The Ishgard restoration fates would be the only thing I can think about, but even if you go back to time, this is not a thing you'd be able to easily re-clear solo. And there is no way that a massive amount of people would join you to rebuild something that would not reward them with anything...

    And if you are just speaking about a theoretical world where Iddyl map will be merged into the hinterlands, that won't happen unless they do a calamity/apocalypse followed by A Realm Re-Reborn, which I doubt they will do anytime soon. If they do that it's not Iddylshire that would need to be reconsidered, but the whole game. Considering how they "complained" about the work that was needed to enable flying in ARR, I don't think they would ever want to remake the whole world...
    And if there is no such calamity happening, there are probably too many things in Iddylshire for them to simply merge it with the Hinterlands just to get rid of a loading screen IMO. (Khloe, the two weekly delivery NPCs, all the relic quests, all those merchants, all the actual quests happening in Iddyl that would need to be "relocated").
    Honestly, I'd rather just have a quest to build an Aetheryte in the hinterlands than merging those two maps...
    There are multiple quests in Idyllshire and the Hinterlands about wanting to expand Idyllshire to the rest of the Hinterlands.
    (1)

  3. #13
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by LisSquid View Post
    Question is how would we go back and forth? WoW has the easy, lore compliant answer in the form of the adorable Chromie.
    Echo. echo.. echo...

    You can see the past with Echo and some users of Echo have seen the future.

    If you wanted to give it a very strong cave of time vibe, not sure why but just to say we can lol, rather here it would be Cid's cave of time (feat. Mikoto perhaps). Through magitek and echo you're able to interface with the future or past in a limited simulation capacity. You can bring things back as the magitek devices scan the items aether and then recreate them (you're not literally taking items back or forward in time, just recreating them). Interactions are limited and simulated (and obviously not actually going to affect the timeline, 'as much' lol).

    Although like I said in the first page I would be more for the player doesn't travel through time but just technically views / recalls time non-linearly. So you might be in Ishgard at the year 2031, meanwhile in Gridania everything is on fire in the year 2020, but actions done in Gridania's don't ripple through like a time traveler (to Ishgard's view whatever was in 2020 was in 2020). If you wanted to take that one step further (rather than just funky memory + echo)- then maybe a visualization of that would be the WoL is a sun with their rays beaming down onto the timeline (the rays don't move up and down the timeline as they all radiate out from the sun, there is no time travel - you touch down onto the timeline from the point outside of the timeline and no ray returns and then bounces back down again to interact with another, the WoL exists as one blip of great radiance - the echo facilitating a sense of recollection for each ray), of course that begins to call forth some god like imagery (outside of time, etc), or at least some sort of interdimensional/outerdimensional being, but I'm okay with that- we're already basically on that path to be a god killer as is the ancient tradition of jRPGs lol. Extra Nomura points if you're the thing that caused Ascians to lose control (by entering the dimension/sudden introduction of your existence caused creation magic to fracture, the great terrible sound, the echo source, all you baby ).

    Coming back down to a bit less out there thoughts- Without actual time travel they could have shattered / false memories too if SE wanted to play with the idea of time travel without making it 'time travel', like in Chrono Trigger if you do something in the past it can affect the future - here perhaps they keep that fun part of time but it's represented rather through your mind trying to make sense of this madness (and there is /technically/ only one solution but you may have difficultly seeing straight until you recall everything properly). Divergent timelines 'could' be represented through mental stress, with only one truth (so no actual time travel) lol. Especially could create interesting story if we keep somehow getting stronger and stronger, might suggest 'actual' changes occur but again are not technically through time travel but just the enormous amount of energy your character contains and it leaking out making thoughts reality and perhaps with a bit of community faith / thoughts (just like a.... a certain.. something something.... lol, "the tree was always red... wasn't it....? You think, and the towns folk think it would be cool too" no it wasn't red before, but it is now! ).

    In terms of in game example there is a cooking quest that can happen that relates to a MSQ that may have happened already. But the suggestion isn't that you changed time, but simply viewed it non-linearly. Making the player sort of a being outside of time (I like to take that a bit further and say it's why we don't age either, just sprinkling the time bubble with cannon xD), while still avoiding like "yo WoL since you can manipulate time why don't you just go back and hug Zenos as a kid so he's not so bad".

    (Yes I will go through lengths to avoid actual regular time travel, that most 'timeline' affecting, "what if I kill my grandfather" / "why hasn't the superior technological enemy ripped the rug from underneath me", mechanics! lol). Not that I'd riot if they did exist (I still watch/read/play stuff that sometimes uses it, obviously lol), just a preference to treat that whole concept with greater than dalamud levels of massive caution.

    Quote Originally Posted by Styrmwyda View Post
    There are multiple quests in Idyllshire and the Hinterlands about wanting to expand Idyllshire to the rest of the Hinterlands.
    I'd love to see some sort of natural change, like if you had a cute stream in the 'present' but in the far future that's a giant canyon. Mountains are a desert, etc. OF course for Idyllshire it's more about seeing that expansion of civilization, so that'd be the focus for that- was just thinking for other areas.

    Or you know seeing Silvertear lake back when it was not a giant crystal garden lol.
    (0)
    Last edited by Shougun; 01-23-2021 at 03:25 AM.

  4. #14
    Player
    zlygork's Avatar
    Join Date
    Oct 2020
    Posts
    27
    Character
    Fate Slayer
    World
    Mateus
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by LisSquid View Post
    Question is how would we go back and forth? WoW has the easy, lore compliant answer in the form of the adorable Chromie.
    I could see a special "echo empowering" item that we could use to trigger all applicable areas between "present" and "echo".
    (0)

  5. #15
    Player
    tdb's Avatar
    Join Date
    Jun 2017
    Posts
    859
    Character
    Mikayla Rainstone
    World
    Lich
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Shougun View Post
    All I thought was if children can do it, so easily... And for freaking "classes" lol, why not Voldemort, and with the might of the magic someone would have clearly used it to be on top.
    Quote Originally Posted by Iscah View Post
    True; it's been years since I read it but I don't recall giving the wider picture any thought.

    I guess you could rationalise it with the time-turners being very carefully kept and perhaps exceedingly hard to make, but... still.
    I seem to recall Dumbledore warning them about catastrophic consequences if they messed up. But since everything went according to plan, we never found out what those consequences would be. Maybe you'd end up a ghost or something.
    (0)

  6. #16
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    I've seen time travel ruin franchises as the story get's hopelessly convoluted and the stakes destroyed since the question arises on why they don't time travel for every problem or death. Better to keep things as flashbacks and remain in the present.
    (3)

  7. #17
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,391
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    This whole thread is Alexander Raid Tier in a nutshell. Can we just not do it? If anything, it causes a GIANT hassle for the people who write the story. We already had Shadowbringers involve Time enough as is with *insert name here* interfering with our timeline from the future, and that's literally stretching it since our asses were dragged to the First because of him. We really don't need another time-related storyline in our story at this current juncture.

    The only reason WoW did it was because their lore had a lot of "why not this" as someone said compared to XIV's story structure. XIV is continuous whereas WoW is chopped up into pieces by taking the wibbly-wobbly timey-wimey route.
    (1)

  8. #18
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,034
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by tdb View Post
    I seem to recall Dumbledore warning them about catastrophic consequences if they messed up. But since everything went according to plan, we never found out what those consequences would be. Maybe you'd end up a ghost or something.
    I've still got the book so I checked. No specified consequences, just "you know what is at stake - you must not be seen". (With the implication that Hermione had some kind of longer explanation of the rules in the past, but we don't get it.)

    Of course it's more like "you must not be seen and recognised as being where you shouldn't be" because simply being seen - as it happens in the end - doesn't cause anything to happen at all. It's more about not creating a paradox by letting their past selves see something they didn't see the first time.

    There are two different takes on that. One is that it's simply a self-fulfilling prophecy sort of thing and as long as you try to hide and go unseen, you'll be successful because these events already happened and you weren't seen. If you deliberately tried to break things, the universe might conspire against you and send some unexpected event to prevent you from successfully contacting your past self.

    More likely, you simply do have to be careful and if you do create a paradox, the consequences could range from "we don't know but we don't want to take the risk" to "total collapse of the space-time continuum" or, as in FFXIV (or at least my take on it), causing a second timeline to split off the original and take you with it, never to return to the point you departed from. To an observer in the first timeline you would use your time-turner and that would be the last time they ever see you.
    (0)

  9. #19
    Player
    Styrmwyda's Avatar
    Join Date
    Dec 2020
    Location
    Ishgard
    Posts
    251
    Character
    Styrmwyda Khawyn
    World
    Cactuar
    Main Class
    Machinist Lv 90
    Quote Originally Posted by HyperiusUltima View Post
    This whole thread is Alexander Raid Tier in a nutshell. Can we just not do it? If anything, it causes a GIANT hassle for the people who write the story. We already had Shadowbringers involve Time enough as is with *insert name here* interfering with our timeline from the future, and that's literally stretching it since our asses were dragged to the First because of him. We really don't need another time-related storyline in our story at this current juncture.

    The only reason WoW did it was because their lore had a lot of "why not this" as someone said compared to XIV's story structure. XIV is continuous whereas WoW is chopped up into pieces by taking the wibbly-wobbly timey-wimey route.
    I am not talking about time travel storyline, just some sort of way for people to continue to access an old content so it can evolve instead of staying mostly stagnant. Time travel, echo flashbacks, some way for people to continue accessing the content in current Idyllshire and the Hinterlands while allowing Idyllshire to evolve and expand.
    (1)

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