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  1. #1
    Player
    Styrmwyda's Avatar
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    Styrmwyda Khawyn
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    Idyllshire: Expanded

    I think FF14 should do what WoW started doing and have a "time travel" (or some other way) thing so that we can actually have Idyllshire expand into the whole of the Hinterlands while still allowing people to "time travel" and do the previous content there. (I'm probably not making sense, I'm sorry)
    (4)

  2. #2
    Player
    Shougun's Avatar
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    Wubrant Drakesbane
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    I love the idea but I also would like to have time travel.. at least in a general sense of "if I kill my grandfather what will happen" be out of it as much as possible. For example, imo, using Echo you might get away from that- a player who has progressed say Ishgard restoration may activate their echo memories to see previous stages (but they did not travel in time per say, and if they did any quests they missed or whatever it would be suggested that you had always done those quests and were just remember doing them- there was no altering of the timeline).

    Idea bred a bit from having fun with the idea we were a primal's primal lol but why our time is all messy (basically there is a time bubble), I ran with the idea that there is not simply one of us (you) and that you appear in multiple places (and times) at once but as a player (in real life) you witness these events linearly (but to your character is a jumble). We don't age, we simply exist through time at multiple points, but we don't "travel" in time like you might think of in Chrono Trigger either. They all happen "now" for you but each character you interact with time flows normally. (Also I'm not suggesting the primal nonsense is absolutely a thing / needed, it's just fun to go conspiracy / wild wacky theories sometimes as a "what if / could be" game - my point on relying on echo stands though).

    Anyway I just really want to avoid "why not go back in time and strangle Zenos with a phenoix down" sort of stuff. Or like if we're winning why doesn't X bad guy do that to us. Etc. Etc. until suddenly it's a massive mess of why nots.

    So anyway, would love to see zones continue to make huge shifts (and even larger) and I feel utilizing echo and other concepts to allow players to visit phases would be nice (like I feel Ishgard restoration maximal progress should be driven by the community but the actual current state should be driven by each specific player, echo then would help distinguish different states and how you might interact with them based on circumstance). Just hopefully be very careful with Chrono Trigger like 'time travel'. (I mean I still liked that game but for me time travel is something to accept from the onset, or to be done AMAZINGLY well, or just attempted to be avoided all together- like the Harry Potter time travel was just "......but y though?").

    More on a content thought of it, I liked the FATE system added in ShB and thought it could turn into a more zone based system (married to some other concepts at the same time) to create a zone tier like master system. You'd have after X MSQ, side quest, and or beast tribe these evolutions to the zone that might add new paths, npcs, buildings, areas, etc. Naturally that'd use some phasing similar to beast tribes. Have to be careful to use so much phasing that you have to actually phase players of whole zones... (although given some sort of echo shifting concept you might get away with more, so long as the base 'state' of the zone is the one everyone shares for easy group play, hunts, and such).
    (1)
    Last edited by Shougun; 01-22-2021 at 03:45 PM.

  3. #3
    Player
    Styrmwyda's Avatar
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    Quote Originally Posted by Shougun View Post
    I love the idea but I also would like to have time travel.. at least in a general sense of "if I kill my grandfather what will happen" be out of it as much as possible. For example, imo, using Echo you might get away from that- a player who has progressed say Ishgard restoration may activate their echo memories to see previous stages (but they did not travel in time per say, and if they did any quests they missed or whatever it would be suggested that you had always done those quests and were just remember doing them- there was no altering of the timeline).

    Idea bred a bit from having fun with the idea we were a primal's primal lol but basically why our time is all messy (basically there is a time bubble), I ran with the idea that there is not simply one of us (you) and that you appear in multiple places at once but as a player (in real life) you witness these events linearly (but to your character is a jumble). We don't age, we simply exist through time at multiple points, but we don't "travel" in time like you might think of in Chrono Trigger either. They all happen "now" for you but each character you interact with time flows normally. (Also I'm not suggesting the primal nonsense is absolutely a thing / needed, it's just fun to go conspiracy / wild wacky theories sometimes as a "what if / could be" game - my point on relying on echo stands though).

    Anyway I just really want to avoid "why not go back in time and strangle Zenos with a phenoix down" sort of stuff. Or like if we're winning why doesn't X bad guy do that to us. Etc. Etc. until suddenly it's a massive mess of why nots.

    So anyway, would love to see zones continue to make huge shifts (and even larger) and I feel utilizing echo and other concepts to allow players to visit phases would be nice (like I feel Ishgard restoration maximal progress should be driven by the community but the actual current state should be driven by each specific player, echo then would help distinguish different states and how you might interact with them based on circumstance). Just hopefully be very careful with Chrono Trigger like 'time travel'. (I mean I still liked that game but for me time travel is something to accept from the onset, or to be done AMAZINGLY well, or just attempted to be avoided all together- like the Harry Potter time travel was just "......but y though?").
    Yeah, just so people can still do things like FATEs, Leves, Quests, and other stuff that involves the current version of Idyllshire and the Hinterlands.
    (1)

  4. #4
    Player
    Shougun's Avatar
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    Quote Originally Posted by Styrmwyda View Post
    Yeah, just so people can still do things like FATEs, Leves, Quests, and other stuff that involves the current version of Idyllshire and the Hinterlands.
    Absolutely an important consideration! I don't really like content dying myself, and of course I do like big changes / remixes to environments. Would be very neat to see the past (memories) or future (evolution) of environments.
    (1)
    Last edited by Shougun; 01-22-2021 at 03:48 PM.

  5. #5
    Player
    Iscah's Avatar
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    Aurelie Moonsong
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    From the way time travel works in the game so far, it's not something we can just do lightly. It requires a massive input of aether and if you go to the past there's a risk of irreversibly changing something and splitting the timeline - in which case, at least as far as I can picture it, you're never going to be able to get back to your own time again. (You could travel forward an equivalent amount of time, but at best you'd find yourself in a mostly familiar situation but face-to-face with your other self who is native to this new timeline.)

    If you travel to the past and don't break anything, you end up with a stable time loop like in Alexander.

    Travelling to the future might be safer, as theres no risk of breaking the timeline by preventing something you know should have happened, but there's still the issue of powering it. It's not something you do on a whim, at least as far as we know it in the game.



    Quote Originally Posted by Shougun View Post
    like the Harry Potter time travel was just "......but y though?"
    Harry Potter was one of my favourite uses of time travel for Fun With Stable Time Loops. I like how the second time around fitted into the first while totally changing their understanding of what happened.
    (4)

  6. #6
    Player
    LisSquid's Avatar
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    Reaper Lv 90
    I'd love for npcs and maybe some structures be phased with those in the msq coming back. To get away from having to change an entire pve area, they could add another exit towards the back. In the same way we enter gyr abania through the shroud.
    (0)

  7. #7
    Player
    Shougun's Avatar
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    Quote Originally Posted by Iscah View Post
    Harry Potter was one of my favourite uses of time travel for Fun With Stable Time Loops. I like how the second time around fitted into the first while totally changing their understanding of what happened.

    All I thought was if children can do it, so easily... And for freaking "classes" lol, why not Voldemort, and with the might of the magic someone would have clearly used it to be on top.


    Maybe how that specific section might work well for you but to me it just opened up way too many cans of sand worms. Way too easy, vague warning, given to kids, at first for a pretty LOL reason (here kid a super dangerous tool, go take some extra classes), etc.. big nope from me lol. Although I generally am not impressed with the use of time mechanics in stories, as they seemed they didn't need it and most usually just create more questions and problems that have no interesting solutions.



    Not that I haven't been impressed or just went with it because because... But I've no eagerness to see someone leap into that . To me it usually just reads as a gimmick to make things superficially more convoluted or 'deeper' (but without actually obtaining value from that over just being extra to be extra). So it isn't a sin I guess (sometimes it's funny to see how wacky the rabbit hole can get), but as I said, I don't often cheer for the usage or find it added much value (I could have done without that whole bit in harry potter, giving children time turners... Yikes, to me. Just hand them the complete deathly hallows while we are at it, lol.)
    (2)
    Last edited by Shougun; 01-22-2021 at 06:03 PM.

  8. #8
    Player
    Iscah's Avatar
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    Aurelie Moonsong
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    Quote Originally Posted by Shougun View Post
    All I thought was if children can do it, so easily... And for freaking "classes" lol, why not Voldemort, and with the might of the magic someone would have clearly used it to be on top.
    True; it's been years since I read it but I don't recall giving the wider picture any thought.

    I guess you could rationalise it with the time-turners being very carefully kept and perhaps exceedingly hard to make, but... still.

    Okay, revise my previous statement: despite the surrounding logic of why they were allowed to do it, the immediate sequence of events while time-travelling is clever and well-constructed. Dont make me look closer at it.
    (5)

  9. #9
    Player
    Styrmwyda's Avatar
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    Styrmwyda Khawyn
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    Quote Originally Posted by Iscah View Post
    From the way time travel works in the game so far, it's not something we can just do lightly. It requires a massive input of aether and if you go to the past there's a risk of irreversibly changing something and splitting the timeline - in which case, at least as far as I can picture it, you're never going to be able to get back to your own time again. (You could travel forward an equivalent amount of time, but at best you'd find yourself in a mostly familiar situation but face-to-face with your other self who is native to this new timeline.)
    Also note that in WoW, you can't actually change anything in the areas you can go back in time in, it is just there so you can experience certain zones before their major changes and do content that would otherwise no longer be available to your character once they went past the event in the story.
    (2)

  10. #10
    Player
    LisSquid's Avatar
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    Quote Originally Posted by Styrmwyda View Post
    Also note that in WoW, you can't actually change anything in the areas you can go back in time in, it is just there so you can experience certain zones before their major changes and do content that would otherwise no longer be available to your character once they went past the event in the story.
    Question is how would we go back and forth? WoW has the easy, lore compliant answer in the form of the adorable Chromie.
    (1)

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