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  1. #1
    Player
    Liam_Harper's Avatar
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    Feb 2018
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    Liam Harper
    World
    Zodiark
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    White Mage Lv 90
    Quote Originally Posted by QooEr View Post
    i honestly agree about the abundance of ogcd heals mudding down the experience. Not only are ogcds plentiful and strong, but the cooldowns are also super short. If i have a thoughtless free heal for every attack, theres nothing to plan anymore. if clearing fights without using gcds heals felt rewarding before, now it feels expected.
    I don't see what's thoughtless about oGCD's compared to GCD's. You talk about a free heal for every attack and nothing to plan, or having short cooldowns when GCD heals have no cooldown and are always there for every attack, bar running out of mana entirely.

    oGCD's have limits and if you mistime your Earthy Star or Asylum, waste your Bene and Tetra and sudden danger happens, you turn to GCD's. Your oGCD's are the ones you plan, space out and utilize well. Medica II you simply press when a raidwide happens or Regen you simply apply to the tank whenever and let it do it's thing. This is why high end healers utilize oGCD's well and inexperienced healers spam GCD's.
    What we need is more frequent damage, so the toolkit is stretched a bit more and tested. We don't need a slow brainless 2.5 sec cast spam gameplay.
    (8)

  2. #2
    Player
    ItMe's Avatar
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    Jun 2020
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    Lumsa Lomsa
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    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
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    Arcanist Lv 90
    Quote Originally Posted by Liam_Harper View Post
    I don't see what's thoughtless about oGCD's compared to GCD's. You talk about a free heal for every attack and nothing to plan, or having short cooldowns when GCD heals have no cooldown and are always there for every attack, bar running out of mana entirely.

    oGCD's have limits and if you mistime your Earthy Star or Asylum, waste your Bene and Tetra and sudden danger happens, you turn to GCD's. Your oGCD's are the ones you plan, space out and utilize well. Medica II you simply press when a raidwide happens or Regen you simply apply to the tank whenever and let it do it's thing. This is why high end healers utilize oGCD's well and inexperienced healers spam GCD's.
    I feel like I, personally, leveled up reading this.
    (1)

  3. #3
    Player
    technole's Avatar
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    Jun 2014
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    Gridania
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    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Bene and Holmgang matched up well back in Turn 13 for Akh Morn. If you pulled Bahamut Prime with WAR instead of PLD, you'd also get another use of Bene and Holmgang early on for the tank busters. It was also a time that pulling every fight with WAR was actually way more optimal than PLD. You'd get more tank cool downs with tank swaps, allowing healers to heal less and actually do some damage. Yes, healer DPS existed in ARR to a small extent.

    But arguing about 2.x fight design and skills now is kind of worthless. Bene and Lustrate were the only healing oGCDs then, you could drop an Adlo and/or Stoneskin before tank busters hit for additional mitigation, there was only two tanks and healers, the whole meta has changed where manual casts of healing isn't exactly optimal anymore. In-fact this was proven to fall flat on it's face when they made 4.0 WHM lilies tied to Cure/II. It got so much flack that it took an entire lily rehaul to fix, like who in their right mind would be using that skill constantly.

    Quote Originally Posted by Liam_Harper View Post
    I don't see what's thoughtless about oGCD's compared to GCD's. You talk about a free heal for every attack and nothing to plan, or having short cooldowns when GCD heals have no cooldown and are always there for every attack, bar running out of mana entirely.

    oGCD's have limits and if you mistime your Earthy Star or Asylum, waste your Bene and Tetra and sudden danger happens, you turn to GCD's. Your oGCD's are the ones you plan, space out and utilize well. Medica II you simply press when a raidwide happens or Regen you simply apply to the tank whenever and let it do it's thing. This is why high end healers utilize oGCD's well and inexperienced healers spam GCD's.
    What we need is more frequent damage, so the toolkit is stretched a bit more and tested. We don't need a slow brainless 2.5 sec cast spam gameplay.
    We do get that in E11S Fatebreaker Savage final phase cycles and the E12S Junction Shiva to Diamond Dust stuff. It's pretty good fight design where you are doing moving mechanics, constant stream of damage and making use of instant AoEs, several times. Heal checks are nice, if anything I think that's what makes savage enjoyable as a healer.
    (1)

  4. #4
    Player
    QooEr's Avatar
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    Oct 2016
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    835
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    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Liam_Harper View Post
    I don't see what's thoughtless about oGCD's compared to GCD's. You talk about a free heal for every attack and nothing to plan, or having short cooldowns when GCD heals have no cooldown and are always there for every attack, bar running out of mana entirely.

    oGCD's have limits and if you mistime your Earthy Star or Asylum, waste your Bene and Tetra and sudden danger happens, you turn to GCD's. Your oGCD's are the ones you plan, space out and utilize well. Medica II you simply press when a raidwide happens or Regen you simply apply to the tank whenever and let it do it's thing. This is why high end healers utilize oGCD's well and inexperienced healers spam GCD's.
    What we need is more frequent damage, so the toolkit is stretched a bit more and tested. We don't need a slow brainless 2.5 sec cast spam gameplay.
    i was talking about optimization here. i can obviously just mindlessly gcd heal spam my way out of fights, but thats not quite what i was getting at. Ogcd heals have such short cooldowns that i dont really need to think about how im going to heal damage most of the time since i almost always something off cooldown.

    back in heavensward and even some of stormblood, our cooldowns were longer, and heals were more sparse. moving around mitigation and heals to get the least gcd heals was interesting; contrast that with almost all of this expansion's savage fights where Ast can heal most of the fight if not straight up solo heal it without even thinking about it. e5s and e6s were especially bad about this.

    The only fights where ive felt like optimizing healing was remotely interesting this expansion are TEA and e12s p1 because of how frequent damage is in those two fights.
    (0)

  5. #5
    Player
    technole's Avatar
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    Jun 2014
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    Gridania
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    Thea Sitori
    World
    Gilgamesh
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    Scholar Lv 72
    Quote Originally Posted by QooEr View Post
    i was talking about optimization here. i can obviously just mindlessly gcd heal spam my way out of fights, but thats not quite what i was getting at. Ogcd heals have such short cooldowns that i dont really need to think about how im going to heal damage most of the time since i almost always something off cooldown.

    back in heavensward and even some of stormblood, our cooldowns were longer, and heals were more sparse. moving around mitigation and heals to get the least gcd heals was interesting; contrast that with almost all of this expansion's savage fights where Ast can heal most of the fight if not straight up solo heal it without even thinking about it. e5s and e6s were especially bad about this.

    The only fights where ive felt like optimizing healing was remotely interesting this expansion are TEA and e12s p1 because of how frequent damage is in those two fights.
    Previous problems was also the fight designs in Eden's Verse savage. Like the designer for E7S never did a savage floor before, and I do agree E5S and E6S were easily heal out-geared out of the gate even E8S for that matter.

    One streamer put it mildly that Eden's Verse got a lot of newer healers into raiding when they were close or at i500 during the content lul period, and many got a bit of a wake-up call when trying to heal i510 minimum ilevel this go around.

    TEA and E12S P1 are good examples of where if certain oGCDs are not up for a certain mechanic, it can be pain. Give or take the other healer, or party ilvl and mitigation.
    (1)